Rackden
An otterfolk village, Pop. 320
A peaceful fishing village, where the otterfolk catch fish and gather shellfish from the river. The village sits on the coast.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Otterese and Common.
Faction: Astrus
Demographics: Otterfolk 99% (319), Elf < 1% (2) (Total: 321)
Elevation 1,210 feet.
Travel
- Follow the bridleway
south-east
The signpost reads: - Follow the highway
west
The signpost reads: - Thieril, an elven village, 3 miles
- Balvullrax, a dragonborn hamlet, 6 miles
- Port Newwich, a human village and port, 11 miles
- Follow the highway
south-east
The signpost reads: - Chertden, an otterfolk village, 9½ miles
- Port Brackend, a human hamlet and port, 12 miles
- Plyden, an otterfolk village, 13 miles
- Rowashire Docks, a dock, 26 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Milnridge Mill, a windmill, 1¾ miles away
- Thieril Junction East, a crossroads, 2 miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Karrlurg Kor, an orcish hamlet, 2¼ miles away
- Milnridge, a human village, 2¼ miles away
- Thieril, an elven village, 2½ miles away
- Earl shillow, a human village, 2¾ miles away
- Thieril Junction West, a crossroads, 2¾ miles away
- Camp Fanyit, a goblin hamlet, 3 miles away
- Rackden Junction Docks, a dock, 3 miles away
- Barnsden, an otterfolk village, 3½ miles away
- Amrotir Crossing, a crossroads, 3¾ miles away
- Barnsden Junction, a crossroads, 4 miles away
- Henland, a human village, 4 miles away
- Corringden Junction, a crossroads, 4 miles away
- Amrotir, an elven hamlet, 4 miles away
- Henland Junction South, a crossroads, 4¼ miles away
- Mellaton, a halfling village, 4¼ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Mellaton Junction, a crossroads, 4½ miles away
- Mellaton Docks, a dock, 4¾ miles away
- Balvullrax, a dragonborn hamlet, 4¾ miles away
- Henland Junction North, a crossroads, 4¾ miles away
- Bel-Ardair, an elven village, 5 miles away
- Idrilth Junction North, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Lootee - Female Otterfolk Beggar, age 39
- Themeek Roolapup - Male Otterfolk Beggar, age 35
- Deli Fleeppup - Female Otterfolk Farm Hand, age 16
- Fliey - Female Otterfolk Farm Hand, age 16
- Lionir the Second of Tanis Yranri - Male Elf Farm Hand, age 396
- Riep - Female Otterfolk Farm Hand, age 16
- Theyere - Female Otterfolk Farm Hand, age 16
- Throoll Demapup - Male Otterfolk Farm Hand, age 39
- Whoolee Shruluppup - Male Otterfolk Farm Hand, age 41
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 4 devotees.
- The Pony & Snake Tavern.
- Adventurer's Guild Hall, with 2 people.
- Rackden School.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Thieppup's Durable Carpenters and Canoes, with 19 people.
- Threyeppup's Groomers, with 10 people.
Other Traders
- Reell's Best Masons, with 12 people.
Nobles
- Shreey's Manor, with 15 people.
- Frulun's Manor, with 22 people.
Residences & Agriculture
- Frog Pond, with 2 people.
- Frog Pond, with 15 people.
- Frog Pond, with 16 people.
- Orchard, with 17 people.
- Orchard, with 18 people.
- River Inlet, with 18 people.
- River Inlet, with 13 people.
- River Inlet, with 18 people.
- River Inlet, with 18 people.
- Wheat Field, with 16 people.
- Wheat Field, with 8 people.
- Wheat Field, with 9 people.
- Worm Farm, with 15 people.
- Worm Farm, with 21 people.
- Worm Farm, with 13 people.