Barnsden
An otterfolk village, Pop. 430
The wooden structures in this village are angular and with strange floorplans, the builders having preferred function to form. This is a lakeside village. It is known for it's bait shop.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Otterese and Common.
Faction: Astrus
Demographics: Otterfolk 99% (423), Elf < 1% (4), Human < 1% (2) (Total: 429)
Elevation 550 feet.
Travel
- Follow the bridleway
south-east
The signpost reads: - Mellaton, a halfling village, 6½ miles
- Mellaton Docks, a dock, 7 miles
- Sail the river
west
The signpost reads: - Balvullrax, a dragonborn hamlet, 10 miles
- Port Newwich, a human village and port, 15 miles
- Follow the bridleway
north-east
The signpost reads: - Henland, a human village, 1¼ miles
- Blackville, a human village, 5½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Henland Junction South, a crossroads, 1¼ miles away
- Idrilth Junction North, a crossroads, 1½ miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Amrotir, an elven hamlet, 2¼ miles away
- Amrotir Junction, a crossroads, 2¼ miles away
- Idrilth, an elven village, 3 miles away
- Amrotir Crossing, a crossroads, 3 miles away
- Henland Junction North, a crossroads, 3¼ miles away
- Idrilth Junction South, a crossroads, 3¼ miles away
- Rackden Junction East, a crossroads, 3¼ miles away
- Camp Fanyit, a goblin hamlet, 3½ miles away
- Rackden, an otterfolk village, 3½ miles away
- Karrlurg Kor, an orcish hamlet, 3¾ miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Rackden Junction West, a crossroads, 4 miles away
- Blackville, a human village, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Idrilth Junction East, a crossroads, 4½ miles away
- Blackville Junction, a crossroads, 4½ miles away
- Mellaton Junction, a crossroads, 4¾ miles away
- Mellaton, a halfling village, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Galmor the Second of Idrilth - Male Elf Beggar, age 176
- Indunde the Second of Idrilth - Female Elf Farm Hand, age 385
- Pleemeep Prerepup - Male Otterfolk Farm Hand, age 28
- Ralph Lambert of Henland - Male Human Farm Hand, age 24
- Shrep Rheenapup - Female Otterfolk Farm Hand, age 29
- Tulumeek - Male Otterfolk Farm Hand, age 48
- Zearit Chulumapup - Male Otterfolk Farm Hand, age 44
- Nooma - Female Otterfolk Poacher, age 44
- Plere Frienapup - Female Otterfolk Traveling Bard, age 37
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 8 devotees.
- Honest Wheere's Tavern.
- Adventurer's Guild Hall, with 2 people.
- Barnsden Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Freyerupup's Bait Shop, with 20 people.
- Lemeep's Bait Shop, with 19 people.
- Wulumeek's Butchers, with 18 people.
- Teyeli's Fresh Frogmongers, with 7 people.
- Throoppup's Best Grocers and Sundries, with 19 people.
- Zeaypup's Groomers, with 19 people.
- Theyela's Classic Groomers, with 21 people.
- Nulunpup's Opulent Jewellers, with 17 people.
- Kieypup's Best Pastry Shop, with 20 people.
- Lleappup's Wine-Sellers, with 21 people.
Other Traders
- Plelee's Best Buckle Makers, with 16 people.
- Freela's Coopers, with 17 people.
- Proomeep Heanapup's Advocates, with 16 people.
- Meyere's Reliable Masons, with 7 people.
- Jietupup's Tanners, with 20 people.
- Soonapup's Bespoke Weavers, with 10 people.
Nobles
- Neyerup's Manor, with 16 people.
- Koorepup's Manor, with 19 people.
Residences & Agriculture
- Barley Field, with 16 people.
- Orchard, with 16 people.
- Orchard, with 16 people.
- Wheat Field, with 14 people.
- Worm Farm, with 12 people.
- Worm Farm, with 13 people.