Idrilth
An elven village, Pop. 250
A disorganized collection of dwellings, arranged in no discernable pattern.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (250), Otterfolk < 1% (2), Human < 1% (1) (Total: 253)
Elevation 1,470 feet.
Travel
- Follow the highway
south-west
The signpost reads: - Port Brackend, a human hamlet and port, 4 miles
- Plyden, an otterfolk village, 6½ miles
- Rowashire Docks, a dock, 21 miles
- Follow the highway
north-west
The signpost reads: - Northheath Town, a small human town, 23 miles
- Vanndis Town, a large elven village, 23 miles
- Charlesford, a human hamlet, 23 miles
- City of Abingend, a human city, 41 miles
- Follow the highway
south-east
The signpost reads: - Barnswell, a human village, 6½ miles
- Sidridge, a human village, 7 miles
- Tanis Amaran, an elven village, 12 miles
- Accringburn, a human village, 16 miles
- Follow the highway
west
The signpost reads: - Amrotir, an elven hamlet, 3¼ miles
- Mellaton, a halfling village, 7½ miles
- Mellaton Docks, a dock, 8 miles
- Follow the bridleway
north-east
The signpost reads: - Blackville, a human village, 3½ miles
- Silsend, a human hamlet, 7 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Barnsden Junction, a crossroads, 2½ miles away
- Blackville Junction, a crossroads, 2¾ miles away
- Barnsden, an otterfolk village, 3 miles away
- Amrotir Junction, a crossroads, 3 miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Henland Junction South, a crossroads, 3¼ miles away
- Rackden Junction Docks, a dock, 3¼ miles away
- Henland, a human village, 3¼ miles away
- Port Brackend, a human hamlet and port, 3¼ miles away
- Brackend Junction, a crossroads, 3½ miles away
- Alster Docks, a dock, 3¾ miles away
- Amrotir Crossing, a crossroads, 3¾ miles away
- Chertden Junction East, a crossroads, 4 miles away
- Chertden Junction North, a crossroads, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Chertden, an otterfolk village, 4½ miles away
- Alster Junction, a crossroads, 4½ miles away
- Alster, a human village, 4½ miles away
- Plyden Junction East, a crossroads, 4½ miles away
- Silsend, a human hamlet, 4¾ miles away
- Chertden Junction South, a crossroads, 4¾ miles away
- Barnswell Junction West, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Galdorim of Amrotir - Male Elf Forester, age 273
- Poor of Chertden - Male Otterfolk Forester, age 28
- Caranthil - Male Elf Mercenary, age 239
- Finwir - Male Elf Messenger, age 328
- Theeru of Barnsden - Female Otterfolk Painter, age 46
- Mahtanlmo - Male Elf Soothsayer, age 356
- Annath - Female Elf Woodcarver, age 275
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 6 devotees.
- Ranger's Guild Hall, with 2 people.
- Idrilth Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Eldiri's Apothecary, with 15 people.
- Penlorform's Bakers, with 7 people.
- Oropherdir's Barbers, with 15 people.
- Idrilan's Old-Clothes, with 9 people.
- Elianore's Tailors, with 6 people.
Other Traders
- Celeen's Cobblers, with 10 people.
- Nimlotil's Cobblers, with 16 people.
- Fingolodnar's Coopers, with 12 people.
- Elebril's Furriers, with 10 people.
- Glorfdan's Masons, with 5 people.
Nobles
- Mahtros' Manor, with 6 people.
- Felagurod's Manor, with 8 people.
Residences & Agriculture
- Barley Field, with 6 people.
- Barley Field, with 6 people.
- Barley Field, with 10 people.
- Barley Field, with 11 people.
- Fisherman, with 7 people.
- Orchard, with 10 people.
- Orchard, with 10 people.
- Orchard, with 12 people.
- Orchard, with 7 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 12 people.
- Wheat Field, with 7 people.
- Wheat Field, with 13 people.