Sheringdon
A human village, Pop. 340
This village seems somewhat run-down. Windows are cracked, and buildings are in poor repair. The village lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Broaye
Demographics: Human 92% (318), Elf 3% (11), Tiefling 2% (8), Otterfolk 2% (7) (Total: 344)
Elevation 3,640 feet.
Travel
- Follow the byway
north-west
The signpost reads: - Aylespool, a human hamlet, 1¾ miles
- Gloucesden, an otterfolk village, 7½ miles
- Follow the bridleway
north-east
The signpost reads: - Moxtree Docks North, a dock, 12 miles
- Follow the byway
south-east
The signpost reads: - Follow the byway
south-west
The signpost reads: - Indisis, an elven hamlet, 2¼ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Sheringdon Bridge East, a bridge, ¾ mile away
- Aylespool Bridge, a bridge, ⅞ mile away
- Sheringdon Bridge West, a dock, 1 miles away
- Amrodon Docks, a dock, 1¼ miles away
- Aylespool Docks, a dock, 1½ miles away
- Aylespool, a human hamlet, 1½ miles away
- Imbogon Junction Docks, a dock, 1½ miles away
- Aylespool Junction, a crossroads, 1½ miles away
- Burden Docks, a dock, 2 miles away
- Amrodon, an elven village, 2 miles away
- Eldal Tortel Docks West, a dock, 2 miles away
- Indisis, an elven hamlet, 2 miles away
- Burden Bridge, a bridge, 2 miles away
- Indisis Junction Bridge, a bridge, 2 miles away
- Burden, an otterfolk village, 2 miles away
- Paignworth, a human village, 2¼ miles away
- Burden Junction, a crossroads, 2¼ miles away
- Imbogon Junction South, a crossroads, 2¾ miles away
- Wednesden Junction North, a crossroads, 3¼ miles away
- Rindath, an elven village, 3¼ miles away
- Wisemic Docks, a dock, 3¼ miles away
- Platinumgully Junction South, a crossroads, 3¼ miles away
- Wednesden, an otterfolk village, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Platinumgully, a dwarven hamlet, 3½ miles away
- Wednesden Junction West, a crossroads, 3¾ miles away
- Wednesden Junction South, a crossroads, 3¾ miles away
- Imbogon, an elven village, 3¾ miles away
- Imbogon Junction North, a crossroads, 4 miles away
- Rielen, an elven village, 4 miles away
- Wisemic, a gnomish hamlet, 4 miles away
- Rielen Junction, a crossroads, 4¼ miles away
- Platinumgully Junction North, a crossroads, 4¼ miles away
- Eldal Tortel Docks East, a dock, 4½ miles away
- Blackden, an otterfolk village, 4½ miles away
- Eldal Tortel, an elven village, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Wisemic Bridge, a dock, 4¾ miles away
- Blackden Docks, a dock, 4¾ miles away
- Bandit Camp, a bandit-camp, 5 miles away
- Blackden Junction, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Nimrorda Eilinal Rivleafboot of Rindath - Female Elf Beggar, age 326
- Ernoldus Hatch - Male Human Farm Hand, age 33
- Indahel Elwingdel Silverrym of Indisis - Female Elf Farm Hand, age 278
- Indien Dahas of Eldal Tortel - Female Elf Farm Hand, age 344
- Petronilla Fletcher - Female Human Farm Hand, age 39
- Petrus Hatch - Male Human Farm Hand, age 21
- Rhearit of Burden - Male Otterfolk Farm Hand, age 33
- Rosannah Hatch - Female Human Farm Hand, age 60
- Zulur Diemapup of Wednesden - Male Otterfolk Farm Hand, age 28
- Rep Theemapup of Burden - Female Otterfolk Merchant, age 17
- Duil Findilas Maerd of Amrodon - Male Elf Poacher, age 324
- Phillipus Shultz - Male Tiefling Poacher, age 56
- Wulureep of Burden - Male Otterfolk Poacher, age 46
- Galaguny Quennarod Aungluthter of Lath Elenel - Male Elf Sage, age 506
- Helias Hatch - Male Human Thief, age 20
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 5 devotees.
- The Chest & Jug Tavern.
- The Pirate's Arms Tavern.
- Adventurer's Guild Hall, with 2 people.
- Sheringdon Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Hawkins' Wholesome Bakers, with 5 people.
- Fletcher's Barbers, with 6 people.
- Freeman-Griffiths' Butchers, with 11 people.
- Hatch's Old-Clothes, with 9 people.
- Hatch's Sturdy Saddlers and Harness-Makers, with 6 people.
- Hatch's Tailors, with 12 people.
- Hatch's Discount Wine-Sellers, with 3 people.
Other Traders
Carpenters
- Sampson's Carpenters, with 8 people.
Cobblers
- Carson's Cobblers, with 11 people.
- Hatch's Cobblers, with 11 people.
Coopers
- Hatch's Local Coopers, with 15 people.
Furriers
- Agness' Furriers, with 11 people.
- Hawkins' Furriers, with 12 people.
- Noes' Furriers, with 11 people.
Lawyer/advocates
- Jocelyn Griffiths' Lawyers, with 7 people.
Masons
- Shultz-Hatch's Masons, with 8 people.
Weavers
- Emery's Fashionable Weavers, with 10 people.
Nobles
- Hatch's Manor, with 13 people.
- Hatch's Manor, with 6 people.
Residences & Agriculture
- Fletcher's Residence, with 7 people.
- Barley Field, with 1 person.
- Barley Field, with 4 people.
- Barley Field, with 8 people.
- Orchard, with 9 people.
- Orchard, with 6 people.
- Orchard, with 5 people.
- Orchard, with 8 people.
- Pond, with 4 people.
- Potato Field, with 7 people.
- Potato Field, with 8 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 4 people.
- Vegetable Garden, with 6 people.
- Vineyard, with 6 people.
- Wheat Field, with 7 people.
- Wheat Field, with 8 people.
- Wheat Field, with 8 people.
- Wheat Field, with 6 people.
- Wheat Field, with 9 people.
- Wheat Field, with 5 people.