Helias Hatch
Male Human Bandit
He is an adult human with green eyes, long flowing light-brown hair, a moustache, and light brown skin.
Personality Traits: Kind.
Alignment: chaotic neutral.
He is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: None
Settlement: Sheringdon
Mother: Kathleen Hatch
Father: Miles Hatch
Siblings
- Leila Hatch - age 21 ♀
- Emily Hatch - age 17 ♀
- Mathilda Hatch - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 11 | 10 | 13 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Helias can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Helias knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 4 gp 2 sp 3 cp | Money Pouch | Helias' money pouch. It has 2 gp, 20 sp and 23 cp in it. | ⅞ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |