Miles Hatch
Male Human Housekeeper
He is an adult human with grey eyes, long curly strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Upbeat, Tense.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Hatch's Old-Clothes
Settlement: Sheringdon
Spouse: Kathleen Hatch
Mother: Ann Hatch (Deceased)
Father: Ralph Hatch (Deceased)
Children
- Leila Hatch - age 21 ♀
- Helias Hatch - age 20 ♂
- Emily Hatch - age 17 ♀
- Mathilda Hatch - age 16 ♀
Siblings
- Stella Hawkins - age 49 ♀
- Charity Hatch - age 48 ♀
- Godefridus Hatch - age 44 ♂
- Wilbur Hatch - age 40 ♂
- Ezra Hatch - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 11 | 11 | 12 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Kathleen" engraved on the inside. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 9 sp 1 cp | Money Pouch | Miles' money pouch. It has 18 sp and 11 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap |