Bungoby
A longfoot village, Pop. 230
Founded by Halflings
The hills of this hamlet are lined with doors, each leading to a cozy halfling-hole within. It is known for it's noble households.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary languages of the settlement are Halfling and Common.
Faction: Astrus
Demographics: Human 77% (179), Longfoot 13% (31), Elf 6% (14), Tiefling 2% (4), Otterfolk < 1% (2), Elfling < 1% (1), Halfling < 1% (1), Half-Orc < 1% (1) (Total: 233)
Elevation 1,100 feet.
Travel
- Follow the footpath
west
The signpost reads: - Bungoby Bridge, a dock, ½ mile
- Follow the footpath
north-west
The signpost reads: - Bungoby Docks West, a dock, ½ mile
- Follow the highway
east
The signpost reads: - Cair Amraor, an elven village, 3 miles
- Port Warden, an otterfolk village and port, 13 miles
- Eldir, an elven village, 17 miles
- City of Elwindal, an elven city, 46 miles
- Follow the footpath
south-east
The signpost reads: - Tyldsham, a human village, 2¼ miles
- Follow the highway
west
The signpost reads: - Tottentree, a human village, 3¾ miles
- Tottentree Docks West, a dock, 4¾ miles
- Laliaham, a halfling hamlet, 7½ miles
- Cadisden, an otterfolk village, 16 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Minedon Junction Docks, a dock, ¾ mile away
- Donnaton Docks, a dock, ⅞ mile away
- Minedon Junction, a crossroads, 1½ miles away
- Minedon Docks, a dock, 1¾ miles away
- Donnaton, a longfoot village, 1¾ miles away
- Minedon, a human hamlet, 1¾ miles away
- Cair Amraor Junction Docks, a dock, 1¾ miles away
- Norden Docks, a dock, 1¾ miles away
- Tyldsham Docks, a dock, 2 miles away
- Cair Amraor Junction West, a crossroads, 2 miles away
- Cair Amraor Bridge, a dock, 2 miles away
- Cair Amraor, an elven village, 2½ miles away
- Narnlorn Lutt, an orcish hamlet, 2½ miles away
- Tottentree Docks East, a dock, 2¾ miles away
- Norden Crossing, a crossroads, 2¾ miles away
- Norden, an otterfolk hamlet, 3 miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Norden Junction, a crossroads, 3 miles away
- Cair Amraor Junction East, a crossroads, 3 miles away
- Norden Bridge, a dock, 3½ miles away
- Tottentree Docks West, a dock, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Rural Crossroads, a crossroads, 3½ miles away
- Rural Dock, a dock, 3½ miles away
- Claydeep, a dwarven hamlet, 3½ miles away
- Maidsden Junction, a crossroads, 4 miles away
- Maidsden, an otterfolk village, 4¼ miles away
- Mines of Óihalin's Gore, a crossroads, 4¼ miles away
- Sawbden Junction North, a crossroads, 4¼ miles away
- Mines of Óihalin's Gore Docks, a dock, 4¼ miles away
- Brecciapass Crossing Bridge, a dock, 4½ miles away
- Mines of Foradur Junction, a crossroads, 4½ miles away
- Mines of Foradur, a dwarven village, 4½ miles away
- Togoshire, a halfling village, 4½ miles away
- Val Sicafae Junction South, a crossroads, 4¾ miles away
- Val Sicafae Junction North, a crossroads, 4¾ miles away
- Brecciapass Crossing, a crossroads, 4¾ miles away
- Tinuvel Carrefour, a crossroads, 4¾ miles away
- Cerdham, a halfling village, 4¾ miles away
- Brecciapass Junction West, a crossroads, 4¾ miles away
- Maidsden Docks, a dock, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Beleros Orophedir of Donnaton - Male Elf Beggar, age 356
- Eiliain of Stalever - Female Elf Beggar, age 504
- Elebren Orophedir - Female Elfling Beggar, age 295
- Nerdande of Val Sicafae - Female Elf Farm Hand, age 491
- Peng of Cair Amraor - Male Elf Farm Hand, age 281
- Rogton Butler of Narnlorn Lutt - Female Human Farm Hand, age 57
- Bilbering Malone - Male Human Poacher, age 23
- Pandonnima Malone - Female Human Poacher, age 31
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Xor.
- The Boar & Whistle Tavern.
- Adventurer's Guild Hall, with 2 people.
- Bungoby Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Georgiana's Apothecary, with 11 people.
- Elindanor's Stylish Barbers, with 7 people.
- Diamonra's Quality Barbers, with 2 people.
- Bowmagar's Butchers, with 2 people.
- Daisyla's Fine Jewellers, with 4 people.
- Butler-Morton's Old-Clothes, with 15 people.
- Malone-Hess' Pastry Shop, with 11 people.
- Lauraina's Saddlers and Harness-Makers, with 10 people.
- Diggerburrow-Malone's Tailors, with 10 people.
- Diggerburrow's Discount Tailors, with 11 people.
Other Traders
- Pinkham's Elegant Carpenters, with 2 people.
- Prisina's Fashionable Cobblers, with 10 people.
- Tobord's Coopers, with 14 people.
- Powell's Furriers, with 4 people.
- Olmanras' Masons, with 12 people.
Nobles
- Diggerburrow's Manor, with 5 people.
- Diggerburrow's Manor, with 9 people.
Residences & Agriculture
- Morton-Butler's Residence, with 10 people.
- Barley Field, with 2 people.
- Dairy, with 1 person.
- Dairy, with 8 people.
- Huntsman, with 2 people.
- Orchard, with 14 people.
- Orchard, with 13 people.
- Potato Field, with 2 people.
- Potato Field, with 7 people.
- Wheat Field, with 9 people.