Minedon
A human hamlet, Pop. 99
This hamlet is overgrown with tough weeds, and has green poking out of every untrodden patch of ground. The hamlet lies near a river.
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 94% (93), Elf 3% (3), Otterfolk 2% (2), Tiefling 1% (1) (Total: 99)
Elevation 690 feet.
Travel
- Follow the bridleway
south-east
The signpost reads: - Minedon Docks, a dock, ½ mile
- Follow the bridleway
north-east
The signpost reads: - Donnaton, a longfoot village, 2¼ miles
- Follow the footpath
north-west
The signpost reads: - Maidsden, an otterfolk village, 3 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Minedon Docks, a dock, ⅜ mile away
- Minedon Junction Docks, a dock, 1 miles away
- Donnaton Docks, a dock, 1 miles away
- Bungoby Docks West, a dock, 1½ miles away
- Bungoby Bridge, a dock, 1½ miles away
- Tottentree Docks East, a dock, 1¾ miles away
- Bungoby, a longfoot village, 1¾ miles away
- Tottentree, a human village, 2 miles away
- Norden Docks, a dock, 2¼ miles away
- Maidsden Junction, a crossroads, 2¼ miles away
- Tottentree Docks West, a dock, 2¼ miles away
- Rural Crossroads, a crossroads, 2½ miles away
- Bungoby Docks East, a dock, 2¾ miles away
- Togoshire, a halfling village, 3 miles away
- Maidsden Docks, a dock, 3 miles away
- Mines of Óihalin's Gore, a crossroads, 3¼ miles away
- Cair Amraor Junction Docks, a dock, 3¼ miles away
- Mines of Foradur, a dwarven village, 3¼ miles away
- Mines of Foradur Junction, a crossroads, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Norden, an otterfolk hamlet, 3¼ miles away
- Cair Amraor Junction West, a crossroads, 3½ miles away
- Norden Bridge, a dock, 3½ miles away
- Rural Dock, a dock, 3½ miles away
- Norden Crossing, a crossroads, 3½ miles away
- Tyldsham Docks, a dock, 3½ miles away
- Tyldsham, a human village, 3½ miles away
- Narnlorn Lutt, an orcish hamlet, 3½ miles away
- Cair Amraor Bridge, a dock, 3½ miles away
- Norden Junction, a crossroads, 3¾ miles away
- Colywood Docks North, a dock, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Cair Amraor, an elven village, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Mines of Óihalin's Gore Docks, a dock, 4 miles away
- Colywood Docks South, a dock, 4¼ miles away
- Guisden, an otterfolk village, 4¼ miles away
- Brecciapass Crossing Bridge, a dock, 4¼ miles away
- Cair Amraor Junction East, a crossroads, 4½ miles away
- Dunitepeak, a dwarven village, 4¾ miles away
- Brecciapass Crossing, a crossroads, 4¾ miles away
- Colywood, a human village, 5 miles away
- Wilimham, a human hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Eldalir Diggerburrow of Cair Amraor - Male Elf Farm Hand, age 268
- Geoffrey Hess - Male Human Farm Hand, age 62
- Eldial Baldwin of Cair Amraor - Female Elf Poacher, age 335
- Mercy Butler the 2nd - Female Human Poacher, age 50
- Nimlir Benton of Cair Amraor - Female Elf Thief, age 233
Specialty Buildings
These buildings have a specialized function in the town.
Other Traders
- Hellen's Handcrafted Cobblers, with 8 people.
Nobles
- Malone's Manor, with 5 people.
Residences & Agriculture
- Barley Field, with 7 people.
- Barley Field, with 7 people.
- Orchard, with 9 people.
- Orchard, with 4 people.
- Potato Field, with 5 people.
- Potato Field, with 7 people.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 8 people.
- Vineyard, with 8 people.
- Wheat Field, with 9 people.