Quingate
A human village, Pop. 440
This village seems somewhat run-down. Windows are cracked, and buildings are in poor repair. The village lies in the foothills.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 89% (392), Elf 7% (29), Otterfolk 3% (12), Tiefling 1% (5) (Total: 438)
Elevation 2,560 feet.
Travel
- Follow the byway
north-east
The signpost reads: - Bel-Tsorn, an elven hamlet, 3 miles
- City of Elwindal, an elven city, 22 miles
- Follow the byway
south-east
The signpost reads: - Eldir, an elven village, 8½ miles
- Eldir Docks South, a dock, 9½ miles
- Follow the byway
north
The signpost reads: - Vispasiash, an elven village, 2¾ miles
- Shoeden Docks, a dock, 12 miles
- Port Horngate, a human hamlet and port, 16 miles
- Follow the byway
south-west
The signpost reads: - Milnden, an otterfolk village, 3¾ miles
- Eastden East, an otterfolk village, 6½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Granuliteridge, a dwarven hamlet, 1¾ miles away
- Vispasiash, an elven village, 2¼ miles away
- Bandit Camp, a bandit-camp, 2¼ miles away
- Pocklingdown Junction, a crossroads, 2½ miles away
- Milnden Docks North, a dock, 2½ miles away
- Vispasiash Junction West, a crossroads, 2¾ miles away
- Granuliteridge Junction South, a crossroads, 2¾ miles away
- Pocklingdown, a human hamlet, 2¾ miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Bel-Tsorn, an elven hamlet, 2¾ miles away
- Chertton, a dwarven village, 2¾ miles away
- Milnden, an otterfolk village, 3 miles away
- Bel-Tsorn Junction, a crossroads, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Bel-Tsorn Mill, a windmill, 3½ miles away
- Milnden Docks South, a dock, 3¾ miles away
- Threon Junction, a crossroads, 4 miles away
- Threon Junction Bridge, a dock, 4¼ miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Granuliteridge Docks, a dock, 4¼ miles away
- Eastden East, an otterfolk village, 4¼ miles away
- Coalpass Junction West, a crossroads, 4¼ miles away
- Eldir Junction Docks, a dock, 4½ miles away
- Threon, an elven village, 4½ miles away
- Karrhak's Place, a tiny goblin hamlet, 4½ miles away
- Washingden, an otterfolk hamlet, 4½ miles away
- Gorleswich Junction South, a crossroads, 4¾ miles away
- Eldir Bridge, a bridge, 4¾ miles away
- Foidolitegully, a dwarven village, 4¾ miles away
- Deneuil Junction Docks, a dock, 4¾ miles away
- Camp Tavder, an orcish hamlet, 4¾ miles away
- Eldir Docks North, a dock, 4¾ miles away
- Gorleswich, a human village, 5 miles away
- Gorleswich Junction North, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Hyman Mowry the 2nd - Male Human Adventurer, age 22
- Annis Lucas - Female Human Beggar, age 36
- Wilfred Lucas - Male Human Beggar, age 39
- Annis Sims - Female Human Farm Hand, age 23
- Bert Mowry - Male Human Farm Hand, age 25
- Faith Lucas - Female Human Farm Hand, age 24
- Godelot Salganeg - Male Elf Farm Hand, age 113
- Jose Swain - Male Human Farm Hand, age 27
- Mamie Swain - Female Human Farm Hand, age 32
- Nelly Swain-Lucas - Female Human Farm Hand, age 55
- Clarissa Lystwine - Female Human Mercenary, age 30
- Anton Corey - Male Human Merchant, age 43
- Louie Sims - Female Human Poacher, age 22
- Tabitha Lucas - Female Human Thief, age 27
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Gaia, with 8 devotees.
- Lucas' Inn.
- Lucas' Inn.
- The Heroic Hawk Tavern.
- Adventurer's Guild Hall, with 3 people.
- Bard College, with 3 people.
- Quingate Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Gregorius' Apothecary, with 7 people.
- Willie's Bakers, with 10 people.
- Lucas' Stylish Barbers, with 5 people.
- Sims' Beer-Sellers, with 7 people.
- Lester's Blacksmiths, with 8 people.
- Henrietta's Bowyer and Fletcher, with 9 people.
- Lucas' Butchers, with 8 people.
- Strong's Emporium, with 8 people.
- Noel's Fishmongers, with 7 people.
- Strong's Grocers and Sundries, with 2 people.
- Frederic's Healers, with 8 people.
- Corey's Jewellers, with 12 people.
- Ray's Locksmiths, with 9 people.
- Lucas-Mowry's Old-Clothes, with 7 people.
- Holt's Discount Pastry Shop, with 12 people.
- Frederic's Ropemakers, with 7 people.
- Marion's Saddlers and Harness-Makers, with 7 people.
- Holt-Swain's Spice Merchants, with 9 people.
- Toly's Tailors, with 10 people.
- Mowry's Vintners Wine-Sellers, with 6 people.
- Lucas' Vintners Wine-Sellers, with 10 people.
Other Traders
- Norman's Bleachers, with 4 people.
- Fingoan's Buckle Makers, with 9 people.
- Montague's Carpenters, with 6 people.
- Mowry's Local Cobblers, with 9 people.
- Lucas' Stylish Cobblers, with 9 people.
- Sims' Coopers, with 8 people.
- Lystwine's Coopers, with 8 people.
- Roland's Copyists, with 7 people.
- Cloolapup's Comfortable Furriers, with 10 people.
- Sims' Furriers, with 8 people.
- Addie's Glovemakers, with 3 people.
- Lucas' Artisan Hatmakers, with 7 people.
- Cristina's Hay Merchants, with 7 people.
- Sylvester Peirce's Lawyers, with 6 people.
- Levi's Masons, with 6 people.
- Lystwine's Masons, with 9 people.
- Lewis' Plasterers, with 3 people.
- Susan's Handcrafted Pursemakers, with 3 people.
- Rebecca's Pursemakers, with 5 people.
- Absalom's Roofers, with 7 people.
- Ellinor's Rugmakers, with 3 people.
- Hyman's Sculptors, with 6 people.
- Lystwine's Tanners, with 8 people.
- Lucas' Textiles Dealer, with 7 people.
- Annette's Weavers, with 1 person.
- Iuliana's Woodsellers, with 4 people.
Nobles
- Sims' Manor, with 12 people.
Residences & Agriculture
- Barley Field, with 9 people.
- Dairy, with 9 people.
- Orchard, with 2 people.
- Wheat Field, with 8 people.
- Wheat Field, with 8 people.
- Wheat Field, with 8 people.