Gregorius' Apothecary

65 year old Human construction, large sized

Location: Quingate

Owned by: Gregorius Strong-Lystwine

The door on this large cottage has been painted blue. A statue of the deity Gaia stands outside. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Edna Lucas Arch-Druid's Apprentice 16 Female Human She is an adolescent human with brown eyes, long curly dark-brown hair, and medium brown skin.
Gregorius Strong-Lystwine Arch-Druid 42 Male Human He is an adult human with hazel eyes, balding brown hair, a clean shaven face, and medium brown skin.
Harriett Strong-Lystwine Housekeeper 40 Female Human She is an adult human with black eyes, black hair in braids, and black skin.
Ian Lucas Arch-Druid's Apprentice 16 Male Human He is an adolescent human with grey eyes, scruffy light-brown hair, and olive skin.
Julius Lucas Arch-Druid's Apprentice 17 Male Human He is an adolescent human with grey eyes, short light-brown hair in a side parting, and olive skin.
Martha Strong-Lystwine 3 Female Human She is a human child with hazel eyes, long curly black hair, and black skin.
Sybil Strong-Lystwine 8 Female Human She is a human child with black eyes, short black hair, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 112% of their base value.

Available Price Value Item Rarity Description
1 96 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
2 1,000 gp 960 gp Potion of clairvoyance rare When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
1 290 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 540 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 300 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 55 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 200 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 490 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 330 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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