Strong's Emporium

41 year old Human construction, small sized

Location: Quingate

Owned by: Runild Strong

A recently constructed half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Audrey Strong 2 Female Tiefling She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns.
Fietu Strong Shopkeep's Assistant 18 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with brown stripes.
Jonah Strong Housekeeper 41 Male Human He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin.
Loretta Strong 52 Female Human She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin.
Penelope Strong Housekeeper 18 Female Human She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin.
Pretoria Strong 7 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Runild Strong Shopkeep 39 Female Human She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Ysac Strong 8 Male Human He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 97% of their base value.

Available Price Value Item Description Weight
2 9 sp 6 cp 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 5 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
3 15 gp 15 gp Clothes, fine 6 lbs.
3 9 gp 6 sp 10 gp Ink (1 ounce bottle)
3 2 cp 2 cp Jug or pitcher 4 lbs.
3 1 gp 9 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
2 96 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
3 9 gp 6 sp 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
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