Strong's Emporium
41 year old Human construction, small sized
Location: Quingate
Owned by: Runild Strong
A recently constructed half-timbered house. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Audrey Strong | 2 | Female | Tiefling | She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns. | |
| Fietu Strong | Shopkeep's Assistant | 18 | Female | Otterfolk | She is an adult otterfolk with grey eyes and grey fur with brown stripes. |
| Jonah Strong | Housekeeper | 41 | Male | Human | He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin. |
| Loretta Strong | 52 | Female | Human | She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin. | |
| Penelope Strong | Housekeeper | 18 | Female | Human | She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin. |
| Pretoria Strong | 7 | Female | Human | She is a human child with amber eyes, auburn hair in a pigtails, and olive skin. | |
| Runild Strong | Shopkeep | 39 | Female | Human | She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin. |
| Ysac Strong | 8 | Male | Human | He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin. |
Family Tree
- Runild Strong nee Lucas (♀/39) + Jonah Strong (♂/41/Runild's husband)
- Penelope Strong (♀/18/Runild's daughter) + Fietu Strong nee Herepup (♀/18/Runild's daughter in-law)
- Ysac Strong (♂/8/Runild's son)
- Pretoria Strong (♀/7/Runild's daughter)
- Audrey Strong (♀/2/Runild's daughter)
- Loretta Strong nee Lystwine (♀/52/Runild's step-mother)
Items for sale
At this location, items are priced between 95% and 97% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 9 sp 7 cp | 1 gp | Bell | ||
| 2 | 24 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 2 | 4 gp 8 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 2 | 2 cp | 2 cp | Flask or tankard | 1 lb. | |
| 3 | 1 sp | 1 sp | Ladder (10-foot) | 25 lbs. | |
| 3 | 9 gp 6 sp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 1 sp 9 cp | 2 sp | Waterskin | 5 lbs. |