Strong's Emporium

41 year old Human construction, small sized

Location: Quingate

Owned by: Runild Strong

A recently constructed half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Audrey Strong 2 Female Tiefling She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns.
Fietu Strong Shopkeep's Assistant 18 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with brown stripes.
Jonah Strong Housekeeper 41 Male Human He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin.
Loretta Strong 52 Female Human She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin.
Penelope Strong Housekeeper 18 Female Human She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin.
Pretoria Strong 7 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Runild Strong Shopkeep 39 Female Human She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Ysac Strong 8 Male Human He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 97% of their base value.

Available Price Value Item Description Weight
2 24 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
3 4 gp 8 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
3 9 sp 7 cp 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
1 4 gp 9 sp 5 gp Scale, merchant's A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. 3 lbs.
1 4 gp 9 sp 5 gp Signet ring
1 970 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
3 4 sp 8 cp 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
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