Strong's Emporium

41 year old Human construction, small sized

Location: Quingate

Owned by: Runild Strong

A recently constructed half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Audrey Strong 2 Female Tiefling She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns.
Fietu Strong Shopkeep's Assistant 18 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with brown stripes.
Jonah Strong Housekeeper 41 Male Human He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin.
Loretta Strong 52 Female Human She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin.
Penelope Strong Housekeeper 18 Female Human She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin.
Pretoria Strong 7 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Runild Strong Shopkeep 39 Female Human She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Ysac Strong 8 Male Human He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 97% of their base value.

Available Price Value Item Description Weight
3 9 gp 7 sp 10 gp Crystal An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
3 24 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
3 9 gp 7 sp 10 gp Ink (1 ounce bottle)
3 9 gp 6 sp 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
3 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
3 19 gp 20 gp Orb An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
2 1 gp 9 sp 2 gp Pot, iron 10 lbs.
3 1 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
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