Strong's Emporium

41 year old Human construction, small sized

Location: Quingate

Owned by: Runild Strong

A recently constructed half-timbered house. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Audrey Strong 2 Female Tiefling She is an infant tiefling with white eyes, scruffy auburn hair, and red skin. She has curled horns.
Fietu Strong Shopkeep's Assistant 18 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with brown stripes.
Jonah Strong Housekeeper 41 Male Human He is an adult human with amber eyes, short curly auburn hair, stubble, and olive skin.
Loretta Strong 52 Female Human She is an elderly human with amber eyes, scruffy strawberry and grey streaked hair, and light pink skin.
Penelope Strong Housekeeper 18 Female Human She is an adolescent human with amber eyes, auburn hair in a bun, and olive skin.
Pretoria Strong 7 Female Human She is a human child with amber eyes, auburn hair in a pigtails, and olive skin.
Runild Strong Shopkeep 39 Female Human She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and olive skin.
Ysac Strong 8 Male Human He is a human child with amber eyes, strawberry hair worn in a rounded bowl cut, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 97% of their base value.

Available Price Value Item Description Weight
3 24 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
2 9 sp 5 cp 1 gp Bedroll 7 lbs.
3 9 sp 6 cp 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
3 4 gp 8 sp 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 24 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
3 9 sp 5 cp 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
3 97 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
3 9 gp 7 sp 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
3 960 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
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