Dinningbury
A human village, Pop. 450
This village is arranged around a central green where folk can rest after work. Pathways radiate out from it in all directions. The village lies near a river. It is known for it's textiles dealer.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Broaye
Demographics: Human 98% (443), Tiefling < 1% (3), Elf < 1% (2), Halfling < 1% (2) (Total: 450)
Elevation 1,060 feet.
Travel
- Follow the bridleway
west
The signpost reads: - Warringdon, a human hamlet, 8½ miles
- Wetherend, a human hamlet, 9½ miles
- Follow the bridleway
south
The signpost reads: - Bel-Carador, an elven village, 2½ miles
- Harfield, a human village, 18 miles
- Follow the footpath
east
The signpost reads: - Willinglow, a human village, 4¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Fanwowville, an orcish hamlet, 1½ miles away
- Locksham Junction, a crossroads, 1¾ miles away
- Wilcoton Junction, a crossroads, 2 miles away
- Locksham, a halfling village, 2 miles away
- Wilcoton, a halfling hamlet, 2 miles away
- Bel-Carador Junction East, a crossroads, 2¼ miles away
- Bel-Carador Junction West, a crossroads, 2¼ miles away
- Willinglow, a human village, 2¾ miles away
- Bodoworth Junction, a crossroads, 3 miles away
- Huntingforth Junction North, a crossroads, 3 miles away
- Bodoworth, a halfling village, 3¼ miles away
- Athanham Docks South, a dock, 3¼ miles away
- Athanham Docks North, a dock, 3¼ miles away
- Alxargan, a dragonborn hamlet, 3¼ miles away
- Alxargan Junction, a crossroads, 3½ miles away
- Huntingforth, a human village, 3¾ miles away
- Bel-Carador Junction Bridge, a bridge, 3¾ miles away
- Dolphworth, a halfling hamlet, 4 miles away
- Huntingforth Junction South, a crossroads, 4 miles away
- Athanham, a human hamlet, 4 miles away
- Archshire Bridge East, a bridge, 4 miles away
- Dolphworth Docks, a dock, 4 miles away
- Dolphworth Bridge, a bridge, 4¼ miles away
- Eglaworth Docks, a dock, 4¼ miles away
- Archshire Junction North, a crossroads, 4¼ miles away
- Archshire Bridge West, a bridge, 4¼ miles away
- Cleckheawood, a human village, 4½ miles away
- Archshire, a halfling village, 4½ miles away
- Archshire Junction South, a crossroads, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Bessy Ely the 2nd - Female Human Farm Hand, age 23
- Iris Hughs - Female Human Farm Hand, age 25
- Jocelyn Cross the 2nd - Male Human Farm Hand, age 24
- Lavinisa Stiles - Female Human Farm Hand, age 21
- Lulu Ely the 2nd - Female Human Farm Hand, age 58
- Michael Stiles - Male Human Farm Hand, age 20
- Prudence Hardy - Female Human Farm Hand, age 24
- Thomas Ely - Male Human Farm Hand, age 60
- Iuliana Mate - Female Human Horse Trader, age 56
- Baden Ely - Male Human Mercenary, age 35
- Gilebertus Stiles - Male Human Poacher, age 29
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 12 devotees.
- Good Honor's Tavern.
- Roberts' Inn.
- Adventurer's Guild Hall, with 2 people.
- Bard College, with 3 people.
- Dinningbury Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
Apothecary
- Fulke's Mysterious Apothecary, with 10 people.
- Mate's Apothecary, with 5 people.
- Elijah's Apothecary, with 1 person.
Bakers
- Phillips' Bakers, with 7 people.
Barbers
- Douglas' Best Barbers, with 7 people.
Beer-Sellers
- Roberts' Bubbly Beer-Sellers, with 4 people.
Blacksmiths
- Mate's Blacksmiths, with 6 people.
Bowyer and Fletcher
- Lancelot's Bowyer and Fletcher, with 3 people.
Butchers
- Woodruff's Gourmet Butchers, with 3 people.
- Cross' Butchers, with 9 people.
Emporium
- Stiles' Bazaar Emporium, with 8 people.
Fishmongers
- Iordanus' Fishmongers, with 10 people.
Grocers and Sundries
- Winston's Grocers and Sundries, with 7 people.
Healers
- Stiles' Healers, with 10 people.
Jewellers
- Hughs' Radiant Jewellers, with 8 people.
- Clement's Jewellers, with 12 people.
Locksmiths
- Parker's Durable Locksmiths, with 6 people.
Pastry Shop
- Cross' Quality Pastry Shop, with 9 people.
Ropemakers
- Jeff's Trustworthy Ropemakers, with 8 people.
Saddlers and Harness-Makers
- Hereward's Sturdy Saddlers and Harness-Makers, with 9 people.
- Matthias' Saddlers and Harness-Makers, with 9 people.
Spice Merchants
- Walterus' Spice Merchants, with 10 people.
Tailors
- Ben's Handmade Tailors, with 11 people.
Weaponsmiths
- Mate's Weaponsmiths, with 4 people.
Wine-Sellers
- Beryl's Wine-Sellers, with 8 people.
Other Traders
- Hamon's Precision Bleachers, with 8 people.
- Mate's Buckle Makers, with 11 people.
- Cross' Discount Carpenters, with 6 people.
- Beaver's Cobblers, with 6 people.
- Rosena's Cobblers, with 9 people.
- Roberts' Coopers, with 10 people.
- Stiles' Furriers, with 10 people.
- Stiles' Handmade Furriers, with 9 people.
- Roberts' Hatmakers, with 8 people.
- Stiles' Hatmakers, with 10 people.
- Helen's Hay Merchants, with 8 people.
- Philippus Ely's Lawyers, with 11 people.
- Mate's Masons, with 6 people.
- Elenor's Plasterers, with 6 people.
- Cross' Pursemakers, with 9 people.
- Ely's Roofers, with 7 people.
- Hardy's Handcrafted Rugmakers, with 7 people.
- Ely's Sculptors, with 6 people.
- Hughs' Tanners, with 8 people.
- Glorima's Bespoke Textiles Dealer, with 10 people.
- Ely's Weavers, with 9 people.
- Gilmore-Mate's Woodsellers, with 9 people.
Nobles
- Ely's Manor, with 4 people.
Residences & Agriculture
- Ely's Residence, with 5 people.
- Barley Field, with 10 people.
- Orchard, with 6 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 5 people.
- Wheat Field, with 3 people.