Indias' Apothecary
800 year old Elf construction, medium sized
Location: Vanndis Town
Owned by: Indias the Second
Built into a living tree, this tree house is accessed by a rope ladder. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celebrda the First | Druid | 206 | Female | Elf | She is an adult elf with grey eyes, brown hair in a bun, and light brown skin. |
Curufi the First | Druid | 452 | Male | Elf | He is an adult elf with silver eyes, scruffy light-brown hair, a clean shaven face, and light brown skin. |
Edhedir | Housekeeper | 396 | Female | Elf | She is an adult elf with blue eyes, light-brown and grey streaked hair in a plait, and light pink skin. |
Elronar | Arch-Druid's Apprentice | 93 | Male | Elf | He is an adolescent elf with grey eyes, short curly dark-brown hair, and light brown skin. |
Gildor | Arch-Druid's Apprentice | 32 | Male | Elf | He is an adolescent elf with brilliant blue eyes, long flowing brown hair, and light brown skin. |
Glor the First | Housekeeper | 252 | Male | Elf | He is an adult elf with brown eyes (behind a pair of spectacles), scruffy dyed black hair, a clean shaven face, and black skin. |
Indias the Second | Arch-Druid | 351 | Female | Elf | She is an adult elf with brown eyes, dyed white hair in a ponytail, and black skin. |
Ingonth the First | 569 | Male | Elf | He is an elderly elf with brown eyes, long flowing dyed auburn hair, a clean shaven face, and medium brown skin. | |
Oronwin the Second | Housekeeper | 401 | Male | Elf | He is an adult elf with brown eyes, scruffy dyed black hair, a clean shaven face, and medium brown skin. |
Voronnar | 12 | Male | Elf | He is an elf child with grey eyes, a red quiff, and grey skin. |
Family Tree
- Curufi the First (♂/452/Indias' father)
- Indias the Second (♀/351) + Edhedir (♀/396/Indias' wife)
- Glor the First (♂/252/Indias' brother) + Celebrda the First (♀/206/Indias' sister in-law)
- Voronnar (♂/12/Indias' nephew)
- Ingonth the First (♂/569/Indias' uncle)
- Oronwin the Second (♂/401/Indias' cousin)
Items for sale
At this location, items are priced between 93% and 95% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 910 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 2,800 gp | 3,000 gp | Potion of giant strength (fire giant) | rare | When you drink this potion, your Strength score changes to 25 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
2 | 140 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 94 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
3 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |