Gildor
Male Elven Arch-Druid's Apprentice
He is an adolescent elf with brilliant blue eyes, long flowing brown hair, and light brown skin.
Personality Traits: Pessimistic.
Alignment: neutral.
Born: 768 AC (Age 32)
Orientation: Homosexual
Home: Indias' Apothecary
Settlement: Vanndis Town
Mother: Morwal the Second
Father: Penlodtan the First
Siblings
- Ellant the Second - age 297 ♂
- Indien - age 229 ♀
- Lindirir - age 86 ♂
- Findidir - age 35 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 10 | 13 | 9 | 9 |
-2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Nature +2, Arcana +2
Abilities:
- Fey Ancestry. Gildor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Gildor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Gildor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 6 gp | "Leaches: How and When To Use Them" |
By Doe Green A guide to using leaches to treat all kinds of sickness. Entirely incorrect. |
5 lbs. |
1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
2 | Dice | A standard six-sided die. | ||
1 | Empty bottle | An empty bottle that once contained a beverage. | ||
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 1 gp 2 sp 1 cp | Money Pouch | Gildor's money pouch. It has 11 sp and 11 cp in it. | ⁷⁄₁₆ lb. |
1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |