Indias the Second

Female Elven Arch-Druid

She is an adult elf with brown eyes, dyed white hair in a ponytail, and black skin.

Personality Traits: Shy, Tolerant, Unperturbed.

Alignment: neutral.

Born: 449 AC (Age 351)

Orientation: Bisexual

Home: Indias' Apothecary

Settlement: Vanndis Town

Spouse: Edhedir

Mother: Galadir the Second (Deceased)

Father: Curufi the First

Siblings

Adventures

Statistics

STRDEXCONWISINTCHR
11 12 11 12 10 10
+1 +1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +4, Medicine +4, Survival +4

Abilities:

  • Fey Ancestry. Indias has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Indias can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Indias is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Good Without Gods" An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. 5 lbs.
1 10 gp "Island Hopping" By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice A standard six-sided die.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Edhedir" engraved on the inside.
1 1 gp 1 sp 3 cp Money Pouch Indias' money pouch. It has 9 sp and 23 cp in it. ⅝ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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