Glor the First
Male Elven Housekeeper
He is an adult elf with brown eyes (behind a pair of spectacles), scruffy dyed black hair, a clean shaven face, and black skin.
Personality Traits: Lost Faith, Shy, Responsible.
Alignment: neutral.
Born: 548 AC (Age 252)
Orientation: Hetrosexual
Home: Indias' Apothecary
Settlement: Vanndis Town
Spouse: Celebrda the First
Mother: Galadir the Second (Deceased)
Father: Curufi the First
Children
- Amarwenna the Third - age 111 ♀
- Curufi the Second - age 82 ♂
- Edhelal - age 53 ♀
- Findeor - age 50 ♂
- Galifin - age 40 ♂
- Voronnar - age 12 ♂
Siblings
- Indias the Second - age 351 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
10 | 13 | 10 | 10 | 9 | 9 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Glor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Celebrda" engraved on the inside. | |
1 | 2 gp | Hammer, sledge | 10 lbs. | |
1 | Handkerchief | A small square of cloth with Glor stitched in one corner. | ||
1 | 3 sp 2 cp | Money Pouch | Glor's money pouch. It has 3 sp and 2 cp in it. | ⅛ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |