Celebrda the First
Female Elven Druid
She is an adult elf with grey eyes, brown hair in a bun, and light brown skin.
Personality Traits: Shy, Daring.
Alignment: neutral.
Born: 594 AC (Age 206)
Orientation: Bisexual
Home: Indias' Apothecary
Settlement: Vanndis Town
Spouse: Glor the First
Mother: Amarwenna the Second
Father: Galadhogon the First
Children
- Amarwenna the Third - age 111 ♀
- Curufi the Second - age 82 ♂
- Edhelal - age 53 ♀
- Findeor - age 50 ♂
- Galifin - age 40 ♂
- Voronnar - age 12 ♂
Siblings
- Penlion the Second - age 430 ♂
- Vannis - age 414 ♀
- Glorfindeos - age 239 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 9 | 10 | 12 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2, Medicine +2
Abilities:
- Fey Ancestry. Celebrda has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Celebrda can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Celebrda is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a frog. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Glor" engraved on the inside. | |
| 1 | 20 gp | Gold tiara | A gold tiara. | |
| 1 | 17 gp 9 sp 5 cp | Grandiose Quartz necklace | A gilded copper necklace, with a string of 7 medium quartz gems. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 2 sp 4 cp | Money Pouch | Celebrda's money pouch. It has 1 gp, 10 sp and 24 cp in it. | ¾ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |