Curufi the First

Male Elven Druid

He is an adult elf with silver eyes, scruffy light-brown hair, a clean shaven face, and light brown skin.

Personality Traits: Greedy, Tolerant.

Alignment: neutral.

Born: 348 AC (Age 452)

Orientation: Hetrosexual

Home: Indias' Apothecary

Settlement: Vanndis Town

Spouse: Galadir the Second (Deceased)

Mother: Finduiien the First (Deceased)

Father: Ingwionlin the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 10 10 10 9
+1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Curufi has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Curufi can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Curufi is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Galadir" engraved on the inside.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 840 gp Imp-powered encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 2 gp 4 sp 2 cp Money Pouch common Curufi's money pouch. It has 1 gp, 12 sp and 22 cp in it. ¾ lb.
1 18 gp Quartz encrusted shoulder clasp common An elaborate electrum shoulder clasp, with 8 small quartz stones inset.
1 7 gp 7 sp 5 cp Quartz-studded ring common A electrum ring, with 2 medium quartz stones inset.
1 Rotten hunk of meat common A rotten hunk of meat.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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