Iblinrod
A gnomish hamlet, Pop. 70
A whimsical hamlet filled with clockwork contraptions and strange gadgets. The gnomes here are tinkerers and inventors.
The primary languages of the settlement are Gnomish and Common.
Faction: Astrus
Demographics: Gnome 53% (37), Elf 39% (27), Halfling 4% (3), Human 1% (1), Longfoot 1% (1), Elfling 1% (1) (Total: 70)
Elevation 310 feet.
Travel
- Sail the river
south
The signpost reads: - Thorónihalh, a gnomish hamlet, 1½ miles
- Follow the highway
south-east
The signpost reads: - City of Elwindal, an elven city, 2½ miles
- Atelier Gladur, a gnomish hamlet, 6½ miles
- Merimby, a halfling village, 6½ miles
- Nerdanan, an elven village, 7½ miles
- Merimby Docks, a dock, 7½ miles
- Elter, a human village, 9 miles
- Port Immingstable, a human village and port, 10 miles
- Drazavur, a dragonborn hamlet, 14 miles
- Follow the bridleway
north
The signpost reads: - Leafsigilril, an elven hamlet, 2¾ miles
- Chromepeak, a dwarven hamlet, 6½ miles
- Follow the footpath
north-west
The signpost reads: - Erdinville, a halfling village, 3½ miles
- Sail the sea south-west to Port Highbbrook
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Thorónihalh, a gnomish hamlet, 1 miles away
- City of Elwindal Junction Bridge, a bridge, 1¼ miles away
- Thorónihalh Junction, a crossroads, 1¼ miles away
- City of Elwindal Junction West, a crossroads, 1¾ miles away
- City of Elwindal, an elven city, 1¾ miles away
- City of Elwindal Junction East, a crossroads, 2 miles away
- Leafsigilril, an elven hamlet, 2 miles away
- City of Elwindal Crossing West, a crossroads, 2¼ miles away
- Camp Fergton, a goblin hamlet, 2¼ miles away
- Bandit Camp, a bandit-camp, 2½ miles away
- Highbbrook Junction, a crossroads, 2½ miles away
- Leafsigilril Junction North, a crossroads, 2¾ miles away
- Erdinville Junction East, a crossroads, 3 miles away
- City of Elwindal Crossing East, a crossroads, 3 miles away
- Erdinville Docks East, a dock, 3 miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Erdinville Junction West, a crossroads, 3¼ miles away
- Erdinville Docks West, a dock, 3¾ miles away
- Willingbrook, a human village, 4 miles away
- Willingbrook Junction, a crossroads, 4 miles away
- Nerdanan Junction, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Tanis Stars Junction, a crossroads, 4¾ miles away
- Nerdanan, an elven village, 4¾ miles away
- Atelier Gladur Junction, a crossroads, 4¾ miles away
- Tanis Stars, an elven village, 4¾ miles away
- Luttree, a human hamlet, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Amarweil of City of Elwindal - Female Elf Farm Hand, age 187
- Edhwedal of City of Elwindal - Female Elf Farm Hand, age 136
- Amrokil of City of Elwindal - Male Elf Paper Seller, age 198
- Galindlin of Hlascth - Male Elf Poacher, age 576
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Griffith's Clockwork Tinker, with 7 people.
Other Traders
- Xantrer's Artisan Cobblers, with 10 people.
- Draaris' Furriers, with 5 people.
Nobles
- Iblinrod Chieftains, with 9 people.
Residences & Agriculture
- Fish Pond, with 3 people.
- Fish Pond, with 7 people.
- Goat Field, with 3 people.
- Hunters, with 7 people.
- Pig Field, with 2 people.
- Potato Patch, with 2 people.
- Potato Patch, with 2 people.
- Sheep Field, with 1 person.
- Sheep Field, with 4 people.
- Vegetable Patch, with 4 people.