Griffith's Clockwork Tinker

41 year old Gnome construction, medium sized

Location: Iblinrod

Owned by: Fastreuc Farewort-Bankhill Gardgardner Griffith

A modern gnomish home, a network of pipes visible from outside. The dwelling also serves as a Clockwork Tinker.

Occupants

Name Role Age Gender Race Description
Celebrina Griffith the First Housekeeper 71 Female Elf She is an adolescent elf with hazel eyes, very short black hair, and black skin.
Constable Tangon Farewort-Bankhill Ferd Watchman 65 Male Halfling He is an adult halfling with blue eyes, short curly dyed white hair, a clean shaven face, and pale white skin.
Fastreuc Farewort-Bankhill Gardgardner Griffith Master Tinker 68 Male Halfling He is an adult halfling with blue eyes (behind a pair of spectacles), scruffy dyed auburn hair, bushy sideburns, and pale white skin.
Songtongs Kimsug Griffith 11 Male Elfling He is an elfling child with hazel eyes, long curly dark-brown hair, and dark brown skin.
Uulduluel Pewteraxe Xantrer Master Tinker's Apprentice 19 Female Gnome She is an adolescent gnome with blue eyes, long flowing dyed brown hair, and light brown skin.
Vardaneel Ferd Housekeeper 85 Female Elf She is an adolescent elf with brown eyes, dark-brown hair in a ponytail, and dark brown skin.
Zofshainn Campith Alecandle Master Tinker's Apprentice 16 Male Gnome He is an adolescent gnome with hazel eyes, short orange hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 104% of their base value.

Available Price Value Item Rarity Description Weight
7 18 gp 20 gp Clockwork Parts common A selection of junk screws, springs, gears, and other clockwork parts.
8 660 gp 720 gp Imp-powered drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
4 340 gp 360 gp Kinetic drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
3 22 gp 25 gp Navigator's tools common This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 180 gp 200 gp Pocket Watch common A mechanical wonder. When wound once per day, this pocket watch keeps time for you.
3 100 gp 100 gp Standing Desk Clock common A mechanical wonder. When wound once per day, this desk clock keeps time for you. 6 lbs.
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