Thorónihalh
A gnomish hamlet, Pop. 100
A whimsical hamlet filled with clockwork contraptions and strange gadgets. The gnomes here are tinkerers and inventors. The hamlet sits on the coast. It is known for it's chieftains.
The primary languages of the settlement are Gnomish and Common.
Faction: Astrus
Demographics: Gnome 75% (76), Elf 25% (25), Human < 1% (1) (Total: 102)
Elevation 1,140 feet.
Travel
- Follow the footpath
south-east
The signpost reads: - City of Elwindal, an elven city, 2¼ miles
- Follow the footpath
north
The signpost reads: - Leafsigilril, an elven hamlet, 4 miles
- Follow the footpath
south-west
The signpost reads: - Port Highbbrook, a human village and port, 2¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- City of Elwindal Junction Bridge, a bridge, 1 miles away
- Iblinrod, a gnomish hamlet, 1 miles away
- Iblinrod Bridge, a bridge, 1¼ miles away
- City of Elwindal Junction West, a crossroads, 1½ miles away
- City of Elwindal, an elven city, 1¾ miles away
- City of Elwindal Junction East, a crossroads, 1¾ miles away
- City of Elwindal Crossing West, a crossroads, 2 miles away
- Port Highbbrook, a human village and port, 2 miles away
- City of Elwindal Crossing East, a crossroads, 2¾ miles away
- Willingbrook, a human village, 2¾ miles away
- Camp Fergton, a goblin hamlet, 3 miles away
- Willingbrook Junction, a crossroads, 3 miles away
- Leafsigilril Junction South, a crossroads, 3¼ miles away
- Leafsigilril, an elven hamlet, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¼ miles away
- Erdinville, a halfling village, 3½ miles away
- Bandit Camp, a bandit-camp, 3½ miles away
- Erdinville Docks East, a dock, 3½ miles away
- Erdinville Junction East, a crossroads, 3½ miles away
- Leafsigilril Junction North, a crossroads, 3¾ miles away
- Erdinville Junction West, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4 miles away
- Erdinville Docks West, a dock, 4¼ miles away
- Nerdanan Junction, a crossroads, 4¼ miles away
- Normanwich, a human village, 4½ miles away
- Amundham, a human village, 4½ miles away
- Merimby, a halfling village, 4½ miles away
- Atelier Gladur Junction, a crossroads, 4½ miles away
- Amundham Junction, a crossroads, 4¾ miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Glormil of City of Elwindal - Male Elf Beggar, age 368
- Edrantny Mimosaot of Kitsbain - Male Elf Farm Hand, age 295
- Saeras of Kitsbain - Male Elf Farm Hand, age 313
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Gaia.
- Barracks, with 2 soldiers.
Nobles
- Thorónihalh Chieftains, with 19 people.
Residences & Agriculture
- Goat Field, with 8 people.
- Goat Field, with 2 people.
- Goat Field, with 6 people.
- Hunters, with 16 people.
- Hunters, with 5 people.
- Pig Field, with 2 people.
- Potato Patch, with 1 person.
- Potato Patch, with 7 people.
- Vegetable Patch, with 1 person.
- Vegetable Patch, with 3 people.
- Wild Orchard, with 13 people.
- Wild Orchard, with 14 people.