Hastdon
An otterfolk hamlet, Pop. 220
This hamlet has a pest problem. A murder of crows roosts on the rooftops.
The primary languages of the settlement are Common and Otterese.
Faction: Geflus
Demographics: Otterfolk 74% (159), Elf 25% (53), Human 1% (3), Dwelf < 1% (1) (Total: 216)
Elevation 720 feet.
Travel
- Follow the byway
west
The signpost reads: - Follow the highway
north-east
The signpost reads: - Gildaham, a human village, 3 miles
- Brierridge, a human village, 6 miles
- Thornburn, a human village, 6½ miles
- Retforth Docks, a dock, 8 miles
- Retforth, a human village, 8 miles
- Carnwick, a human village, 12 miles
- Follow the highway
north-west
The signpost reads: - Stamhead, a human hamlet, 2¾ miles
- Budstable, an otterfolk village, 10 miles
- Southwich, a human village, 14 miles
- Beespool, a human village, 15 miles
- Port Croyforth, a human hamlet and port, 17 miles
- Staveleigh, an elven village, 20 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Hinging Docks, a dock, 1½ miles away
- Gildaham Bridge, a dock, 1½ miles away
- Hinging, a human village, 1¾ miles away
- Stamhead, a human hamlet, 2¼ miles away
- Gildaham Junction, a crossroads, 2¼ miles away
- Gildaham, a human village, 2¼ miles away
- Brierridge, a human village, 2½ miles away
- Maghaven, an elven village, 2½ miles away
- Stamhead Junction North-East, a crossroads, 2¾ miles away
- Maghaven Junction, a crossroads, 3 miles away
- Brierridge Junction, a crossroads, 3¼ miles away
- Rogoshire, a longfoot hamlet, 3¼ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Stamhead Junction West, a crossroads, 3¾ miles away
- Rogoshire Junction, a crossroads, 3¾ miles away
- Sugtavham, a goblin hamlet, 4¼ miles away
- Chalkton Junction, a crossroads, 4¼ miles away
- Westhoughworth Junction West, a crossroads, 4¼ miles away
- Westhoughworth Crossing, a crossroads, 4½ miles away
- Westhoughworth, a human village, 4½ miles away
- Westhoughworth Junction East, a crossroads, 4½ miles away
- Chalkton, a dwarven village, 4½ miles away
- Bandit Camp, a bandit-camp, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Stamhead Beacon, a beacon, 4¾ miles away
- Thornburn Junction, a crossroads, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Dunkger Lightman - Male Otterfolk Adventurer, age 46
- Frier Waeloent of Hinging - Male Otterfolk Angler, age 47
- Pleyep Foldraruul - Female Otterfolk Angler, age 18
- Regrall Steelbeard of Brackdon - Male Human Angler, age 42
- Threre Foldraruul - Female Otterfolk Angler, age 24
- Zeyekin Waeloent - Male Otterfolk Angler, age 14
- Anair Mithalvaran of Maghaven - Male Elf Beggar, age 215
- Valreg Seymour - Female Otterfolk Beggar, age 15
- Fleali Waeloent - Female Otterfolk Merchant, age 33
- Khulurup Waeloent - Male Otterfolk Pirate, age 22
- Drulukin Lightman - Male Otterfolk Troubadour, age 17
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Marlon.
- Temple of Caspio, with 5 devotees.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Seymour's Barbers, with 13 people.
- Idrian's Old-Clothes, with 10 people.
- Lightman's Tailors, with 12 people.
Other Traders
- Kheyetu's Carpenters, with 8 people.
- Goldbody's Cobblers, with 12 people.
- Amareth's Furriers, with 6 people.
- Zooru's Furriers, with 9 people.
- Gildhon Leafboweraer's Advocates, with 7 people.
Nobles
- Bolgehole's Manor, with 10 people.
Residences & Agriculture
- Dairy, with 10 people.
- Dairy, with 10 people.
- Hunting Lodge, with 8 people.
- Orchard, with 11 people.
- Potato Field, with 4 people.
- Sea Cove, with 4 people.
- Sea Cove, with 10 people.
- Sea Cove, with 9 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 5 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 12 people.
- Vineyard, with 8 people.
- Wheat Field, with 9 people.