Drulukin Lightman

Male Otterfolk Troubadour

He is an adult otterfolk with grey eyes and grey fur with light brown stripes.

Personality Traits: Secretive, Upbeat, Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: None

Settlement: Hastdon

Mother: Heala Seymour (Deceased)

Father: Dunkger Lightman

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 14 9 8 10 10
-2 +2 -1

ACHPPassive
Perception
Speed
14 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Halberd. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +2, History +2

Abilities:

  • Hold Breath. Drulukin can hold their breath for up to 30 minutes at a time.
  • Bite. Drulukin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Drulukin can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Drulukin is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 2 matches.
1 25 gp 4 sp Alexandrite earring uncommon A silver earring, with a small alexandrite inset.
1 20 gp Halberd common A Martial Melee weapon. 1d10 slashing damage. Range: 5. Properties: Heavy, Reach, Two-Handed 6 lbs.
1 3 gp 6 sp 4 cp Money Pouch common Drulukin's money pouch. It has 3 gp, 5 sp and 14 cp in it. ⁷⁄₁₆ lb.
1 5 cp Painted wood necklace common A string of medium painted wooden beads.
1 12 gp Pan flute common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 Shopping list common An old shopping list with most of the items crossed off.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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