Seyep Doomapup

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest.

Personality Traits: Jovial.

Alignment: lawful neutral.

She is a follower of Gaia. (CN)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Freypup's Apothecary

Settlement: Fazeden

Spouse: Lealo Clieppup

Mother: Dooma Cleenapup

Father: Cleekol Teteepup (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 11 8 11 8 8
-1 -1 -1

ACHPPassive
Perception
Speed
12 14 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Arcana +1, Medicine +2

Abilities:

  • Hold Breath. Seyep can hold their breath for up to 30 minutes at a time.
  • Bite. Seyep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Seyep can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Seyep is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 8 sp Money Pouch Seyep's money pouch. It has 2 gp and 8 sp in it. ³⁄₁₆ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 Smooth Stone A tumbled smooth stone with "Lealo" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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