Seyeru Doomapup
Female Otterfolk Druid
She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Introverted, Jovial, Unperturbed.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Freypup's Apothecary
Settlement: Fazeden
Mother: Dooma Cleenapup
Father: Cleekol Teteepup (Deceased)
Siblings
- Whiekin Doomapup - age 35 ♂
- Cleena Doomapup - age 35 ♀
- Deyekin Doomapup - age 32 ♂
- Drululo Doomapup - age 30 ♂
- Fletee Doomapup - age 30 ♀
- Seyep Doomapup - age 30 ♀
Half-Siblings (Father's Side)
- Rhululo Freypup - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 8 | 10 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +1
Abilities:
- Hold Breath. Seyeru can hold their breath for up to 30 minutes at a time.
- Bite. Seyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Seyeru can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Seyeru is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of mithral beads. | |
| 1 | 6 sp 5 cp | A solid silver neck ring | A chorded silver band, with a loop clasp, worn around the neck. | |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 1 gp 6 cp | Money Pouch | Seyeru's money pouch. It has 8 sp and 26 cp in it. | ⅝ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |