Seyeru Doomapup

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.

Personality Traits: Introverted, Jovial, Unperturbed.

Alignment: neutral.

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: Freypup's Apothecary

Settlement: Fazeden

Mother: Dooma Cleenapup

Father: Cleekol Teteepup (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 14 10 11 8 10
-2 +2 -1

ACHPPassive
Perception
Speed
14 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Animal Handling +2, Nature +1

Abilities:

  • Hold Breath. Seyeru can hold their breath for up to 30 minutes at a time.
  • Bite. Seyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Seyeru can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Seyeru is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp A bracelet A cord of platted leather with a small number of mithral beads.
1 6 sp 5 cp A solid silver neck ring A chorded silver band, with a loop clasp, worn around the neck.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 6 cp Money Pouch Seyeru's money pouch. It has 8 sp and 26 cp in it. ⅝ lb.
1 Old pipe A filthy old clay pipe.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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