Fletee Doomapup
Female Otterfolk Druid
She is an adult otterfolk with grey eyes (behind a pair of spectacles) and medium brown fur with light brown fur on their face.
Personality Traits: Daring.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Freypup's Apothecary
Settlement: Fazeden
Mother: Dooma Cleenapup
Father: Cleekol Teteepup (Deceased)
Siblings
- Whiekin Doomapup - age 35 ♂
- Cleena Doomapup - age 35 ♀
- Deyekin Doomapup - age 32 ♂
- Drululo Doomapup - age 30 ♂
- Seyep Doomapup - age 30 ♀
- Seyeru Doomapup - age 20 ♀
Half-Siblings (Father's Side)
- Rhululo Freypup - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 8 | 11 | 8 | 8 |
| +2 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 14 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2, Insight +2
Abilities:
- Hold Breath. Fletee can hold their breath for up to 30 minutes at a time.
- Bite. Fletee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Fletee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Fletee is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 9 sp 6 cp | Money Pouch | Fletee's money pouch. It has 7 sp and 26 cp in it. | ⅝ lb. |
| 3 | Rusty nail | A rusty old nail. | ||
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |