Rhululo Freypup

Male Otterfolk Arch-Druid

He is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.

Personality Traits: Jovial, Shy, Responsible.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Freypup's Apothecary

Settlement: Fazeden

Spouse: Duluru Prulutupup

Mother: Frey Cleenapup (Deceased)

Father: Cleekol Teteepup (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 12 9 12 10 10
-2 +1 +1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Survival +4, Nature +3

Abilities:

  • Hold Breath. Rhululo can hold their breath for up to 30 minutes at a time.
  • Bite. Rhululo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Rhululo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rhululo is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
2 Chewed gum A piece of chewed gum.
1 Door Key The key to Freypup's Apothecary.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 3 sp 5 cp Money Pouch Rhululo's money pouch. It has 13 sp and 5 cp in it. ⅜ lb.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Smooth Stone A tumbled smooth stone with "Duluru" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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