Thruluma Seyeppup
Female Otterfolk Druid
She is an adult otterfolk with grey eyes (behind a pair of spectacles) and light brown fur with white fur on their face and chest.
Personality Traits: Dull.
Alignment: lawful neutral.
She is a follower of Gaia. (CN)
Born: 786 AC (Age 14)
Orientation: Bisexual
Home: Freypup's Apothecary
Settlement: Fazeden
Mother: Seyep Doomapup
Father: Lealo Clieppup
Siblings
- Dooma Seyeppup - age 16 ♀
- Dulurup Seyeppup - age 14 ♂
- Cleekol Seyeppup - age 10 ♂
- Fruluru Seyeppup - age 6 ♀
- Tiemeek Seyeppup - age 6 ♂
- Tetu Seyeppup - age 0 ♀
- Rheyemeep Seyeppup - age 0 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 11 | 10 | 10 | 11 | 13 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Perception +2, Nature +2
Abilities:
- Hold Breath. Thruluma can hold their breath for up to 30 minutes at a time.
- Bite. Thruluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Thruluma can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Thruluma is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a fish. | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 3 sp 2 cp | Money Pouch | Thruluma's money pouch. It has 2 gp, 2 sp and 12 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |