Feaypup's Apothecary

246 year old Otterfolk construction, small sized

Location: Port Halesoden

Owned by: Dootu Feaypup

Located away from the water line, this small Den shares it's access to the water with other families. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Chululee Druid 19 Male Otterfolk He is an adult otterfolk with black eyes and medium brown fur with white streaks.
Clealee Druid 35 Male Otterfolk He is an adult otterfolk with black eyes (behind a pair of spectacles) and white fur with light brown spots.
Dootu Feaypup Housekeeper 7 Female Otterfolk She is an adolescent otterfolk with black eyes and dark brown fur with white streaks.
Feay Drenpup Druid 36 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Julurup Housekeeper 36 Male Otterfolk He is an adult otterfolk with black eyes and dark brown fur with white spots.
Kheyekin Tuluypup Arch-Druid 48 Male Otterfolk He is an elderly otterfolk with black eyes and light brown fur with grey spots.
Neekin Housekeeper 13 Male Otterfolk He is an adult otterfolk with black eyes and light brown fur with brown spots.
Prearit 6 Male Otterfolk He is an otterfolk child with black eyes and white fur with light brown streaks.
Prululee Feaypup 3 Male Otterfolk He is an otterfolk child with grey eyes and dark brown fur with white fur on their face.
Rhiekin 47 Male Otterfolk He is an elderly otterfolk with black eyes and grey fur with light brown spots.
Sheakin Tuluypup Druid 46 Male Otterfolk He is an elderly otterfolk with black eyes and light brown fur with grey streaks.
Shrey Druid 36 Female Otterfolk She is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Shrulure 6 Female Otterfolk She is an otterfolk child with black eyes and light brown fur with dark brown spots.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 92% and 112% of their base value.

Available Price Value Item Rarity Description
1 93 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 480 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
4 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 96 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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