Kheyekin Tuluypup

Male Otterfolk Arch-Druid

He is an elderly otterfolk with black eyes and light brown fur with grey spots.

Personality Traits: Evasive.

Alignment: neutral.

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Feaypup's Apothecary

Settlement: Port Halesoden

Mother: Tuluy Peeypup (Deceased)

Father: Wheemeek Weppup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 9 9 11
-2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +2, Medicine +2

Abilities:

  • Hold Breath. Kheyekin can hold their breath for up to 30 minutes at a time.
  • Bite. Kheyekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Kheyekin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Kheyekin is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Bottle, glass 2 lbs.
1 Child's drawing A child's drawing of a fish.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 9 sp 9 cp Money Pouch Kheyekin's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 14 gp 4 sp 5 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate silver shoulder clasps, with 9 small quartz stones between them.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback