Chululee
Male Otterfolk Druid
He is an adult otterfolk with black eyes and medium brown fur with white streaks.
Personality Traits: Tired, Secretive, Optimistic.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Feaypup's Apothecary
Settlement: Port Halesoden
Mother: Shrey
Father: Clealee
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 12 | 8 | 10 | 9 | 12 |
+1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2, Perception +2
Abilities:
- Hold Breath. Chululee can hold their breath for up to 30 minutes at a time.
- Bite. Chululee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Chululee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Chululee is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp 7 sp 8 cp | Money Pouch | Chululee's money pouch. It has 1 gp, 15 sp and 28 cp in it. | ⅞ lb. |
1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
1 | Rotten hunk of cheese | A rotten hunk of cheese. | ||
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |