Feay Drenpup

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.

Personality Traits: Kind, Impatient, Personable.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Feaypup's Apothecary

Settlement: Port Halesoden

Spouse: Julurup

Mother: Dren Whulurupup (Deceased)

Father: Pleareep (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 11 12 10
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2, Medicine +2

Abilities:

  • Hold Breath. Feay can hold their breath for up to 30 minutes at a time.
  • Bite. Feay can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Feay can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Feay is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Dog-eared Picture common A printed image made using a Mirror of Frozen Image. It depicts An Otterfolk man. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 Empty bottle common An empty bottle that once contained a beverage.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 1 gp 3 sp 2 cp Money Pouch common Feay's money pouch. It has 1 gp, 1 sp and 22 cp in it. ½ lb.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 6 sp Silver earrings common A pair of silver hoop earrings.
1 Smooth Stone common A tumbled smooth stone with "Julurup" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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