Pliema's Apothecary

599 year old Otterfolk construction, medium sized

Location: Ponteden

Owned by: Pliema

The door on this half-timbered cottage has been painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Cloorit Zooteepup Arch-Druid's Apprentice 12 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Llep 3 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face and chest.
Nulun Arch-Druid's Apprentice 12 Female Otterfolk She is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their feet.
Pliema Arch-Druid 29 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.
Sululee Arch-Druid's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with brown stripes.
Suluru 2 Female Otterfolk She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet.
Teyekin Prenpup Servant 23 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with light brown spots.
Zekin Arch-Druid's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with dark brown stripes.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 118% of their base value.

Available Price Value Item Rarity Description
1 2,200 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
2 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 540 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 150 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 530 gp 450 gp Potion of mind reading rare When you drink this potion, you gain the effect of the spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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