Pliema's Apothecary

599 year old Otterfolk construction, medium sized

Location: Ponteden

Owned by: Pliema

The door on this half-timbered cottage has been painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Cloorit Zooteepup Arch-Druid's Apprentice 12 Male Otterfolk He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Llep 3 Female Otterfolk She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face and chest.
Nulun Arch-Druid's Apprentice 12 Female Otterfolk She is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their feet.
Pliema Arch-Druid 29 Female Otterfolk She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.
Sululee Arch-Druid's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with brown stripes.
Suluru 2 Female Otterfolk She is an otterfolk child with grey eyes and grey fur with light brown fur on their feet.
Teyekin Prenpup Servant 23 Male Otterfolk He is an adult otterfolk with black eyes and grey fur with light brown spots.
Zekin Arch-Druid's Apprentice 11 Male Otterfolk He is an adolescent otterfolk with grey eyes and light brown fur with dark brown stripes.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 95% and 118% of their base value.

Available Price Value Item Rarity Description
2 560 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 310 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
1 2,300 gp 2,000 gp Potion of giant strength (frost or stone giant) rare When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 170 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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