Cloorit Zooteepup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.
Personality Traits: Reckless, Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Pliema's Apothecary
Settlement: Ponteden
Mother: Grand Matriarch Zootee Keenapup
Father: Cheerit
Siblings
- Heer Zooteepup - age 17 ♂
- Keena Zooteepup - age 3 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 10 | 13 | 10 | 11 |
-2 | +1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +3, Arcana +2
Abilities:
- Hold Breath. Cloorit can hold their breath for up to 30 minutes at a time.
- Bite. Cloorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Cloorit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Cloorit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | Doodles | Some scribblings on a small scrap of paper. | ||
1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 1 gp 1 cp | Money Pouch | Cloorit's money pouch. It has 8 sp and 21 cp in it. | ⅝ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |