Zekin
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Irritable, Honest, Personable.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: Pliema's Apothecary
Settlement: Ponteden
Mother: Dren
Father: Sargent Thealee
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 12 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Survival +3, Animal Handling +3
Abilities:
- Hold Breath. Zekin can hold their breath for up to 30 minutes at a time.
- Bite. Zekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Zekin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Zekin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "Spellships: 4 - The New World" (1st Edition) | uncommon |
By Gus Newman A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats. It is from the first print run. |
5 lbs. |
| 1 | 1 gp 5 sp | Electrum ear stud | common | A plain electrum stud, with a pin & clasp. | |
| 1 | Handkerchief | common | A small square of cloth with Zekin stitched in one corner. | ||
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | common | Zekin's money pouch. It has 2 gp, 3 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |