Pliema

Female Otterfolk Arch-Druid

She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their feet.

Personality Traits: Honest, Tolerant.

Alignment: neutral.

Born: 772 AC (Age 29)

Orientation: Hetrosexual

Home: Pliema's Apothecary

Settlement: Ponteden

Spouse: Teyekin Prenpup

Mother: Feere (Deceased)

Father: Weerup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 14 8 10
-2 +1 +2 -1

ACHPPassive
Perception
Speed
13 32 12 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Light hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Animal Handling +5, Medicine +5

Abilities:

  • Hold Breath. Pliema can hold their breath for up to 30 minutes at a time.
  • Bite. Pliema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Pliema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Pliema is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Delving Deeper" By Thóni Eagertunnel

A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks.
5 lbs.
1 2 sp 5 cp Engraved gilded copper ring A gilded copper ring, with distinctive otterfolk engraving.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 3 sp 2 cp Money Pouch Pliema's money pouch. It has 22 sp and 12 cp in it. ⅝ lb.
1 Old pipe A filthy old clay pipe.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Teyekin" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback