Nulun
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their feet.
Personality Traits: Altruistic, Unperturbed, Responsible.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Pliema's Apothecary
Settlement: Ponteden
Mother: Footu
Father: Sherup Deyetupup
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 10 | 13 | 7 | 9 |
-2 | +1 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +1, Survival +3
Abilities:
- Hold Breath. Nulun can hold their breath for up to 30 minutes at a time.
- Bite. Nulun can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Nulun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nulun is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 4 gp 8 sp | "Phrenology: Reading Skulls" (Annotated) | common |
By Doe Green Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. The pages are covered with handwritten notes. |
5 lbs. |
1 | 6 gp | "The Magic of Herbs: Healing Made Easy" | common |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
1 | 5 gp 5 sp 8 cp | Engraved Quartz-studded ring | common | A silver ring, with 4 small quartz stones inset and fine engraving work. | |
1 | 2 sp | Greatclub | common | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 1 gp 4 sp 7 cp | Money Pouch | common | Nulun's money pouch. It has 12 sp and 27 cp in it. | ¾ lb. |
1 | 19 gp 5 sp | Quartz necklace | uncommon | A gold necklace, with a large quartz gem hanging from it. | |
1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |