Nulun

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their feet.

Personality Traits: Altruistic, Unperturbed, Responsible.

Alignment: chaotic good.

She is a follower of Marlon. (NG)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Pliema's Apothecary

Settlement: Ponteden

Mother: Footu

Father: Sherup Deyetupup

Statistics

STRDEXCONWISINTCHR
6 13 10 13 7 9
-2 +1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Religion +1, Survival +3

Abilities:

  • Hold Breath. Nulun can hold their breath for up to 30 minutes at a time.
  • Bite. Nulun can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Nulun can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Nulun is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp 8 sp "Phrenology: Reading Skulls" (Annotated) common By Doe Green

Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. The pages are covered with handwritten notes.
5 lbs.
1 6 gp "The Magic of Herbs: Healing Made Easy" common By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 Crumpled map common A crumpled map of a region, now unreadable.
1 5 gp 5 sp 8 cp Engraved Quartz-studded ring common A silver ring, with 4 small quartz stones inset and fine engraving work.
1 2 sp Greatclub common A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 4 sp 7 cp Money Pouch common Nulun's money pouch. It has 12 sp and 27 cp in it. ¾ lb.
1 19 gp 5 sp Quartz necklace uncommon A gold necklace, with a large quartz gem hanging from it.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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