Clapp's Apothecary

19 year old Halfling construction, small sized

Location: Habaton

Owned by: Haidad Clapp

A small Cob-walled home with round windows. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Andwjo Tovy Arch-Druid's Apprentice 16 Male Longfoot He is an adolescent longfoot with amber eyes, short curly dark-brown hair, and light brown skin.
Bridget Tovy Arch-Druid's Apprentice 13 Female Longfoot She is an adolescent longfoot with hazel eyes, long tied back dark-brown hair, and medium brown skin.
Eglanra Clapp Maidservant 37 Female Human She is an adult human with one hazel eye (her right is covered by an eye-patch), long curly dyed dark-brown hair, and dark brown skin.
Haidad Clapp Arch-Druid 40 Male Halfling He is an adult halfling with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.
Marcobo Clapp 9 Male Longfoot He is a longfoot child with blue eyes, scruffy blond hair, and pale white skin.
Robiniama Derr-Hoyt Arch-Druid's Apprentice 19 Female Longfoot She is an adolescent longfoot with brown eyes, scruffy black hair, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 107% and 116% of their base value.

Available Price Value Item Rarity Description
2 200 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
3 58 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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