Haidad Clapp

Male Halfling Arch-Druid

He is an adult halfling with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.

Personality Traits: Introverted.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 761 AC (Age 40)

Orientation: Hetrosexual

Home: Clapp's Apothecary

Settlement: Habaton

Spouse: Eglanra Clapp

Mother: Gerdda Clapp

Father: Bandoald Clapp

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 13 11 10
+1 +1

ACHPPassive
Perception
Speed
12 32 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +4, Insight +4

Abilities:

  • Lucky. When Haidad rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Haidad has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Haidad can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Haidad can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Haidad is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 7 matches.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Eglanra" engraved on the inside.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 2 gp 9 sp 4 cp Money Pouch Haidad's money pouch. It has 1 gp, 19 sp and 4 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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