Robiniama Derr-Hoyt

Female Longfoot Arch-Druid's Apprentice

She is an adolescent longfoot with brown eyes, scruffy black hair, and black skin.

Personality Traits: Tense.

Alignment: lawful neutral.

She is a follower of Solina. (LG)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Clapp's Apothecary

Settlement: Habaton

Mother: Sargent Gelicda Derr-Hoyt

Father: Odovacho Derr-Hoyt

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 13 10 11 11 8
-2 +1 -1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2, Nature +2

Abilities:

  • Lucky. When Robiniama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Robiniama has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Robiniama can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Robiniama can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Robiniama is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The Chef's Manual of Spices" By Chef Gorman

A complete guide on the usage of spices in cooking. Which spices for which dishes, how much, and when. The cover bears the quote, "Spices aren't a blunt instrument."
5 lbs.
1 10 gp "The case for Solos" By Randolph Silias

Essays by renowned theologian Randolph Silas on why he chooses to worship Solos.
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 1 gp 8 sp 7 cp Money Pouch Robiniama's money pouch. It has 1 gp, 8 sp and 7 cp in it. ⁵⁄₁₆ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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