Andwjo Tovy
Male Longfoot Arch-Druid's Apprentice
He is an adolescent longfoot with amber eyes, short curly dark-brown hair, and light brown skin.
Personality Traits: Patient, Reckless, Tense.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Clapp's Apothecary
Settlement: Habaton
Mother: Pimpernna Tovy
Father: Earl Tovy
Siblings
- Pearigra Derr - age 21 ♀
- Ottar Tovy - age 20 ♂
- Daisyuby Tovy - age 14 ♀
- Sengan Tovy - age 13 ♂
- Aldegaras Tovy - age 5 ♂
- Madosm Tovy - age 4 ♂
- Merrocard Tovy - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 11 | 12 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3
Abilities:
- Lucky. When Andwjo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Andwjo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Andwjo can move through the space of any creature that is of a size larger than small.
- Wild Shape. Andwjo can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Andwjo is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a frog. | ||
| 1 | 25 gp 6 cp | Engraved Garnet ring | uncommon | A pewter ring, with 1 medium a garnet stone inset and fine engraving work. | |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | common | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 gp | Mace | common | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 3 sp 6 cp | Money Pouch | common | Andwjo's money pouch. It has 22 sp and 16 cp in it. | ¾ lb. |
| 1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | 27 gp | Tourmaline earring | uncommon | A electrum earring, with a medium tourmaline inset. |