Bridget Tovy

Female Longfoot Arch-Druid's Apprentice

She is an adolescent longfoot with hazel eyes, long tied back dark-brown hair, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral good.

Born: 787 AC (Age 13)

Orientation: Homosexual

Home: Clapp's Apothecary

Settlement: Habaton

Mother: Hannah Tovy

Father: Fastud Tovy

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 10 13 13 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 16 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Religion +3

Abilities:

  • Lucky. When Bridget rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bridget has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bridget can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Bridget can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Bridget is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp 5 sp Electrum signet ring common A electrum band, shaped with flat section embossed with the tovy family crest.
1 Empty bottle common An empty bottle that once contained a beverage.
1 25 gp 1 sp 2 cp Engraved Quartz-studded ring uncommon A copper ring, with 2 large quartz stones inset and fine engraving work.
1 5 gp Healer's Kit common This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 7 sp 4 cp Money Pouch common Bridget's money pouch. It has 1 gp, 7 sp and 4 cp in it. ¼ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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