Bridget Tovy
Female Longfoot Arch-Druid's Apprentice
She is an adolescent longfoot with hazel eyes, long tied back dark-brown hair, and medium brown skin.
Personality Traits: Dull.
Alignment: neutral good.
Born: 787 AC (Age 13)
Orientation: Homosexual
Home: Clapp's Apothecary
Settlement: Habaton
Mother: Hannah Tovy
Father: Fastud Tovy
Siblings
- Brunnd Tovy - age 10 ♂
- Menegily Tovy - age 6 ♀
- Odovacarogo Tovy - age 3 ♂
- Ginana Tovy - age 1 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 13 | 13 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Religion +3
Abilities:
- Lucky. When Bridget rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bridget has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bridget can move through the space of any creature that is of a size larger than small.
- Wild Shape. Bridget can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Bridget is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp 5 sp | Electrum signet ring | common | A electrum band, shaped with flat section embossed with the tovy family crest. | |
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 25 gp 1 sp 2 cp | Engraved Quartz-studded ring | uncommon | A copper ring, with 2 large quartz stones inset and fine engraving work. | |
| 1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 1 gp 7 sp 4 cp | Money Pouch | common | Bridget's money pouch. It has 1 gp, 7 sp and 4 cp in it. | ¼ lb. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |