Sev Inelda
An elven village, Pop. 310
An ancient oak tree provides this village with a focal point, with pathways radiating out from it. The builders have used living trees as part of the village's construction.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (302), Dwarf < 1% (2), Kobold < 1% (1), Longfoot < 1% (1) (Total: 306)
Elevation 3,140 feet.
Travel
- Follow the byway
south-east
The signpost reads: - Elebrdehalh Docks, a dock, 72 miles
- Valdshire Docks, a dock, 86 miles
- Follow the byway
north-west
The signpost reads: - Follow the bridleway
north-east
The signpost reads: - Migmatitepass, a dwarven village, 3¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Lothoville, a halfling village, 1¾ miles away
- Weighden Junction Docks, a dock, 1¾ miles away
- Camp Bitjerg, a tiny orcish hamlet, 1¾ miles away
- Ruthan Junction, a crossroads, 2 miles away
- Weighden Junction, a crossroads, 2¼ miles away
- Camp Geethak, a koboldian hamlet, 2¾ miles away
- Weighden, an otterfolk hamlet, 3 miles away
- Weighden Docks, a dock, 3 miles away
- Nibsworth, a human village, 3¼ miles away
- Belbaton Docks East, a dock, 3½ miles away
- Celebel, an elven village, 3½ miles away
- Winderby, a human village, 3½ miles away
- Port Altrinworth, a human village and port, 3½ miles away
- Port Gateshaven, a human village and port, 3¾ miles away
- Winderby Junction South, a crossroads, 3¾ miles away
- Winderby Junction North, a crossroads, 4 miles away
- Winderby Docks, a dock, 4 miles away
- Belbaton Docks West, a dock, 4 miles away
- Nibsworth Docks, a dock, 4¼ miles away
- Gateshaven Docks, a dock, 4¼ miles away
- Worsbourne Docks, a dock, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
- Belbaton Docks South-West, a dock, 4¾ miles away
- Middleden Junction, a crossroads, 4¾ miles away
- Worsbourne, a human village, 4¾ miles away
- Belbaton, a tiny human hamlet, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Edainal the Second - Female Elf Custodian, age 408
- Bifrin son of Náinorin of Migmatitepass - Male Dwarf Forester, age 65
- Fingon - Male Elf Gardener, age 170
- Edainduna - Female Elf Messenger, age 315
- Urwenri the First of Celebel - Female Elf Paladin, age 385
- Nimlotde - Female Elf Ranger, age 115
- Urwedir the First - Female Elf Soothsayer, age 401
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 7 devotees.
- The Druid's Sickle Tavern.
- Ranger's Guild Hall, with 2 people.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Salgor's Mysterious Apothecary, with 8 people.
- Chetman's Bakers, with 12 people.
- Whimburrow's Barbers, with 18 people.
- Pengir's Fresh Butchers, with 15 people.
- Celedal's Best Saddlers and Harness-Makers, with 11 people.
- Ectheos' Stylish Tailors, with 9 people.
Other Traders
- Orophros' Carpenters, with 13 people.
- Induiiel's Cobblers, with 15 people.
- Saerbor's Cobblers, with 17 people.
- Nimlothas' Coopers, with 11 people.
- Elwiil's Handcrafted Furriers, with 14 people.
- Finduiiel's Handmade Weavers, with 11 people.
Nobles
- Fingolasoth's Manor, with 13 people.
- Aredrda's Manor, with 12 people.
Residences & Agriculture
- Barley Field, with 12 people.
- Barley Field, with 9 people.
- Dairy, with 9 people.
- Orchard, with 5 people.
- Vegetable Garden, with 11 people.
- Vegetable Garden, with 6 people.
- Vegetable Garden, with 6 people.
- Vineyard, with 11 people.
- Wheat Field, with 10 people.
- Wheat Field, with 13 people.
- Wheat Field, with 6 people.