Salgor's Mysterious Apothecary
801 year old Elf construction, medium sized
Location: Sev Inelda
Owned by: Salgor the Second
A log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarina Hornhead the Second | Housekeeper | 240 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed auburn hair, and medium brown skin. |
Celebdal Hornhead | Housekeeper | 181 | Female | Elf | She is an adult elf with blue eyes, scruffy dyed black hair, and light pink skin. |
Edrahtador | Arch-Druid's Apprentice | 66 | Male | Elf | He is an adolescent elf with brown eyes, short dyed brown hair, and dark brown skin. |
Eledhwal the Second | Arch-Druid's Apprentice | 53 | Female | Elf | She is an adolescent elf with grey eyes, long tied back strawberry hair, and light pink skin. |
Legotan the First | Housekeeper | 241 | Male | Elf | He is an adult elf with grey eyes (the left of which is glass), short dark-brown hair in a side parting, a clean shaven face, and light brown skin. |
Nimlotril | Arch-Druid's Apprentice | 60 | Female | Elf | She is an adolescent elf with grey eyes, long dyed brown hair tied back in a knot, and light brown skin. |
Salgor the Second | Arch-Druid | 453 | Male | Elf | He is an adult elf with hazel eyes, a shaved head, and medium brown skin. |
Serindalien Hornhead | Housekeeper | 510 | Female | Elf | She is an adult elf with brown eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Salgor the Second (♂/453) + Serindalien Hornhead (♀/510/Salgor's wife)
- Amarina Hornhead the Second (♀/240/Salgor's daughter) + Legotan the First (♂/241/Salgor's son in-law)
- Celebdal Hornhead (♀/181/Salgor's daughter)
Items for sale
At this location, items are priced between 87% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 1,800 gp | 1,920 gp | Oil of etherealness | rare | Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour. |
1 | 280 gp | 270 gp | Potion of diminution | rare | When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. |
1 | 2,000 gp | 2,000 gp | Potion of giant strength (frost or stone giant) | rare | When you drink this potion, your Strength score changes to 23 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 250 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
6 | 46 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 91 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 430 gp | 450 gp | Potion of superior healing | rare | You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |