Salgor's Mysterious Apothecary
801 year old Elf construction, medium sized
Location: Sev Inelda
Owned by: Salgor the Second
A log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amarina Hornhead the Second | Housekeeper | 240 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed auburn hair, and medium brown skin. |
Celebdal Hornhead | Housekeeper | 181 | Female | Elf | She is an adult elf with blue eyes, scruffy dyed black hair, and light pink skin. |
Edrahtador | Arch-Druid's Apprentice | 66 | Male | Elf | He is an adolescent elf with brown eyes, short dyed brown hair, and dark brown skin. |
Eledhwal the Second | Arch-Druid's Apprentice | 53 | Female | Elf | She is an adolescent elf with grey eyes, long tied back strawberry hair, and light pink skin. |
Legotan the First | Housekeeper | 241 | Male | Elf | He is an adult elf with grey eyes (the left of which is glass), short dark-brown hair in a side parting, a clean shaven face, and light brown skin. |
Nimlotril | Arch-Druid's Apprentice | 60 | Female | Elf | She is an adolescent elf with grey eyes, long dyed brown hair tied back in a knot, and light brown skin. |
Salgor the Second | Arch-Druid | 453 | Male | Elf | He is an adult elf with hazel eyes, a shaved head, and medium brown skin. |
Serindalien Hornhead | Housekeeper | 510 | Female | Elf | She is an adult elf with brown eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Salgor the Second (♂/453) + Serindalien Hornhead (♀/510/Salgor's wife)
- Amarina Hornhead the Second (♀/240/Salgor's daughter) + Legotan the First (♂/241/Salgor's son in-law)
- Celebdal Hornhead (♀/181/Salgor's daughter)
Items for sale
At this location, items are priced between 87% and 108% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 83 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 870 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
2 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
1 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 99 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 300 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |