Salgor the Second
Male Elven Arch-Druid
He is an adult elf with hazel eyes, a shaved head, and medium brown skin.
Personality Traits: Optimistic.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 347 AC (Age 453)
Orientation: Hetrosexual
Home: Salgor's Mysterious Apothecary
Settlement: Sev Inelda
Spouse: Serindalien Hornhead
Mother: Celeel the First (Deceased)
Father: Belegoler the First (Deceased)
Children
- Amarina Hornhead the Second - age 240 ♀
- Belegoler - age 199 ♂
- Celebdal Hornhead - age 181 ♀
Siblings
- Induiiel Gaukhouse - age 514 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 12 | 11 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +4, Arcana +3, Survival +4
Abilities:
- Fey Ancestry. Salgor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Salgor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Salgor is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 1 sp | Club | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Serindalien" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 9 sp 2 cp | Money Pouch | common | Salgor's money pouch. It has 2 gp, 7 sp and 22 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. | |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |