Margot Hock
An orcish hamlet, Pop. 94
A deep well gives this hamlet a focal point, its dwellings scattered about it. The hamlet is built in a tundra. It is known for it's chieftains.
The primary language of the settlement is Common.
Faction: None
Demographics: Orc 88% (83), Human 7% (7), Dragonborn 1% (1), Half-Elf 1% (1), Goblin 1% (1), Tiefling 1% (1) (Total: 94)
Elevation 2,510 feet.
Travel
There are no well-travelled routes out of this location. Wilderness is the only option.
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Bandit Camp, a bandit-camp, 1¼ miles away
- Hoddesforth, a tiny human hamlet, 1¾ miles away
- Bruleigh, an elven village, 2 miles away
- Bruleigh Junction, a crossroads, 2 miles away
- Bandit Camp, a bandit-camp, 2¾ miles away
- Bandit Camp, a bandit-camp, 3 miles away
- Zraziash, a dragonborn hamlet, 3½ miles away
- Olcoton, a human village, 3¾ miles away
- Zraziash Junction, a crossroads, 3¾ miles away
- Bandit Camp, a bandit-camp, 3¾ miles away
- Howdale Junction, a crossroads, 4¼ miles away
- Westhoughworth Junction West, a crossroads, 4¼ miles away
- Stamhead Beacon, a beacon, 4¼ miles away
- Westhoughworth, a human village, 4½ miles away
- Howdale, a human village, 4½ miles away
- Westhoughworth Junction East, a crossroads, 4¾ miles away
- Westhoughworth Crossing, a crossroads, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
Nobles
- Margot Hock Chieftains, with 12 people.
Residences & Agriculture
- Fish Pond, with 10 people.
- Hunters, with 11 people.
- Hunters, with 6 people.
- Sheep Field, with 2 people.
- Sheep Field, with 12 people.
- Sheep Field, with 8 people.
- Sheep Field, with 2 people.
- Sheep Field, with 7 people.
- Wild Orchard, with 1 person.
- Wild Orchard, with 9 people.
- Wild Orchard, with 7 people.