Howdale
A human village, Pop. 290
This hamlet has a pest problem. Rats feast on trash on the streets. The hamlet lies in the foothills. It is known for it's textiles dealer.
The primary languages of the settlement are Common and Otterese.
Faction: Geflus
Demographics: Human 56% (161), Elf 36% (103), Dragonborn 4% (11), Half-Elf 3% (8), Tiefling 1% (3) (Total: 286)
Elevation 2,390 feet.
Travel
- Follow the bridleway
south-west
The signpost reads: - Port Clacktree, an otterfolk village and port, 21 miles
- Follow the bridleway
south-east
The signpost reads: - Eveley, an elven village, 2¾ miles
- Follow the bridleway
north-east
The signpost reads: - Basingburn, a human village, 3¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Zraziash Junction, a crossroads, 1½ miles away
- Zraziash, a dragonborn hamlet, 1½ miles away
- Eveley Junction North, a crossroads, 2 miles away
- Eveley Mill, a windmill, 2¼ miles away
- Olcoton, a human village, 2½ miles away
- Bruleigh Junction, a crossroads, 2¾ miles away
- Eveley Junction South, a crossroads, 2¾ miles away
- Nantdon Junction West, a crossroads, 2¾ miles away
- Nantdon, an elven hamlet, 2¾ miles away
- Bruleigh, an elven village, 3 miles away
- Nantdon Junction East, a crossroads, 3 miles away
- Hoddesforth, a tiny human hamlet, 3½ miles away
- Westhoughworth Junction East, a crossroads, 4 miles away
- Westhoughworth, a human village, 4¼ miles away
- Westhoughworth Junction West, a crossroads, 4¼ miles away
- Borestable, an elven village, 4¼ miles away
- Westhoughworth Crossing, a crossroads, 4¼ miles away
- Pumicedeep, a dwarven village, 4½ miles away
- Margot Hock, an orcish hamlet, 4½ miles away
- Bandit Camp, a bandit-camp, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Freetee Duthjuth - Female Elf Adventurer, age 136
- Baden Simpson - Male Human Farm Hand, age 26
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 8 devotees.
- The Lamp & Ring Tavern.
- Bard College, with 3 people.
- Howdale Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Fairnose's Bait Shop, with 6 people.
- Longwort-Whitnose's Best Bakers, with 8 people.
- Sue's Barbers, with 11 people.
- Felagnor's Barbers, with 4 people.
- Farechild's Butchers, with 9 people.
- Brigida's Fishmongers, with 15 people.
- Fenmaosk's Jewellers, with 6 people.
- Brighvyn's Old-Clothes, with 7 people.
- Eilida's Pastry Shop, with 6 people.
- Whitnose's Pastry Shop, with 8 people.
- Celedhna's Turtalor Saddlers and Harness-Makers, with 6 people.
- Ross' Custom Tailors, with 10 people.
- Xantraae's Artisan Tailors, with 7 people.
- Harrington's Wine-Sellers, with 2 people.
Other Traders
- Frank's Carpenters, with 4 people.
- Whitnose's Carpenters, with 8 people.
- Rokilda's Cobblers, with 5 people.
- Nickeltunnel's Cobblers, with 11 people.
- Eaver's Coopers, with 6 people.
- Shulurup Greenchild-Frank's Lawyers, with 3 people.
- Fenkenthuhik-Genxejun's Masons, with 11 people.
- Swain's Masons, with 14 people.
- Zearup's Handmade Textiles Dealer, with 5 people.
- Dugbairn-Swain's Weavers, with 10 people.
- Mistren's Weavers, with 2 people.
Nobles
- Cummins' Manor, with 11 people.
Residences & Agriculture
- Simpson's Residence, with 10 people.
- Barley Field, with 1 person.
- Barley Field, with 10 people.
- Orchard, with 10 people.
- Potato Field, with 4 people.
- Potato Field, with 8 people.
- Sea Cove, with 7 people.
- Sea Cove, with 8 people.
- Wheat Field, with 8 people.
- Wheat Field, with 4 people.