Lornab
Female Orcish Poacher
She is an adult orc with grey eyes, brown hair in braids, and medium green skin.
Personality Traits: Tolerant, Personable.
Alignment: neutral good.
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: None
Settlement: Margot Hock
Mother: Mangmar (Deceased)
Father: Tintav Junior (Deceased)
Siblings
- Maryar Junior - age 27 ♀
- Ritrall - age 26 ♀
- Rogstup Junior - age 22 ♂
- Sugtill - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 10 | 12 | 11 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Sleight of Hand +2, Perception +3, Deception +1
Abilities:
- Relentless Endurance. When Lornab is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Lornab can't use this feature again until you finish a long rest.
- Savage Attacks. When Lornab scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Lornab can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Lornab knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 1 sp 2 cp | Money Pouch | Lornab's money pouch. It has 2 gp, 1 sp and 2 cp in it. | ⅛ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |