Sev Clatha
An elven village, Pop. 420
A disorganized collection of dwellings, arranged in no discernable pattern. The builders have used living trees as part of the village's construction.
Adventures
- Goblin Problem: The Goblins have started raiding again, and the local villagers have had enough.
The primary languages of the settlement are Elvish and Common.
Faction: Astrus
Demographics: Elf 99% (414), Dragonborn < 1% (2), Goblin < 1% (2), Human < 1% (1), Otterfolk < 1% (1) (Total: 420)
Elevation 1,530 feet.
Travel
- Follow the bridleway
north
The signpost reads: - Bedlingden, an otterfolk village, 4 miles
- City of Abingend, a human city, 22 miles
- Follow the footpath
south
The signpost reads: - Habaton, a halfling village, 9½ miles
- Follow the bridleway
south-east
The signpost reads: - Zraziroash, an elven hamlet, 3 miles
- Port Licaby, a halfling village and port, 12 miles
- Follow the footpath
south-west
The signpost reads: - Cullompsey, a human village, 3¾ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Liverburn Bridge, a dock, 1 miles away
- Liverburn, a human hamlet, 1¾ miles away
- Worlolham, a goblin hamlet, 1¾ miles away
- Zraziroash Junction, a crossroads, 2¼ miles away
- Bedlingden, an otterfolk village, 2½ miles away
- Cullompsey, a human village, 2¾ miles away
- Eastwich Docks, a dock, 2¾ miles away
- Nellasal, an elven village, 3 miles away
- Adasville, a human hamlet, 3¾ miles away
- Cullompsey Bridge, a bridge, 4 miles away
- Vacaworth Junction Bridge, a bridge, 4 miles away
- Eastwich, a human village, 4¼ miles away
- Eastwich Junction, a crossroads, 4¼ miles away
- Bosborough, a human hamlet, 4½ miles away
- Vacaworth Junction, a crossroads, 4¾ miles away
- Bosborough Junction South, a crossroads, 4¾ miles away
- Bosborough Junction North, a crossroads, 5 miles away
- Vacaworth, a halfling village, 5 miles away
- Whittingdown Junction East, a crossroads, 5 miles away
- Whittingdown, a human village, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Enether - Male Elf Balloonist, age 229
- Amromin the Second - Male Elf Custodian, age 339
- Daerar - Male Elf Forester, age 215
- Eledhoth - Female Elf Gardener, age 190
- Irimor of Nellasal - Male Elf Merchant, age 561
- Quenelion - Male Elf Merchant, age 159
- Maglorfias Crixeluc the Second of Moonfloern - Male Elf Paper Seller, age 258
- Emeldir - Female Elf Poet, age 250
- Ennant - Male Elf Sage, age 335
- Olasil - Male Elf Thief, age 498
Specialty Buildings
These buildings have a specialized function in the town.
- Temple of Solina, with 8 devotees.
- Amazing Elebreth's Tavern.
- Galaor's Inn.
- Bard College, with 3 people.
- Sev Clatha School.
- Sev Clatha Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Annaen's Apothecary, with 8 people.
- Vardanoth's Fresh Bakers, with 11 people.
- Imbor's Barbers, with 9 people.
- Minylmo's Malty Beer-Sellers, with 7 people.
- Olfiion's Master Blacksmiths, with 7 people.
- Celehel's Bowyer and Fletcher, with 13 people.
- Findidir's Fresh Butchers, with 12 people.
- Galadriri's Fishmongers, with 11 people.
- Morweth's Best Grocers and Sundries, with 10 people.
- Pengotan's Holistic Healers, with 5 people.
- Rindeiel's Jewellers, with 12 people.
- Rwenwen's Locksmiths, with 11 people.
- Idriain's Second Hand Old-Clothes, with 17 people.
- Felagundas' Quality Pâtisserie, with 11 people.
- Vardaen's Ropemakers, with 9 people.
- Celebrinien's Exotic Spice Merchants, with 8 people.
- Celein's Local Tailors, with 7 people.
- Rindri's Quality Wine-Sellers, with 15 people.
Other Traders
- Tinuri's Discount Buckle Makers, with 13 people.
- Klichikul-Buckingham's Carpenters, with 11 people.
- Pengoel's Cobblers, with 14 people.
- Thelionil's Copyists, with 11 people.
- Amardath's Furriers, with 11 people.
- Galmotdir's Hatmakers, with 5 people.
- Nimlothnna's Hay Merchants, with 14 people.
- Tatier the First's Lawyers, with 8 people.
- Sara's Masons, with 5 people.
- Ingolfindir's Plasterers, with 4 people.
- Rinddal's Comfortable Pursemakers, with 9 people.
- Anoris' Repairs & Roofers, with 17 people.
- Serinduiel's Textiles Dealer, with 11 people.
- Anelth's Artisan Weavers, with 5 people.
- Lindlas' Woodsellers, with 6 people.
Nobles
- Lebokil's Manor, with 15 people.
Residences & Agriculture
- Barley Field, with 9 people.
- Dairy, with 7 people.
- Dairy, with 8 people.
- Orchard, with 6 people.
- Potato Field, with 6 people.