Annaen's Apothecary
55 year old Elf construction, small sized
Location: Sev Clatha
Owned by: Annaen the First
Built into a living tree, this small tree house is accessed by a rope ladder. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Annaen the First | Arch-Druid | 203 | Female | Elf | She is an adult elf with hazel eyes, long styled brown hair, and medium brown skin. |
Aran | Housekeeper | 107 | Male | Elf | He is an adult elf with brown eyes, short curly dyed black hair, a clean shaven face, and medium brown skin. |
Elebrindaen | Housekeeper | 136 | Female | Elf | She is an adult elf with brown eyes, dark-brown hair in a plait, and medium brown skin. |
Finwan the First | Druid | 461 | Male | Elf | He is an adult elf with hazel eyes, a bald head, a clean shaven face, and dark brown skin. |
Orophinon the First | Housekeeper | 208 | Male | Elf | He is an adult elf with blue eyes, short dyed light-brown hair, a clean shaven face, and light brown skin. |
Sargent Eleddis the Second | Watchwoman | 425 | Female | Elf | She is an adult elf with grey eyes, long curly dyed dark-brown hair, and light brown skin. |
Thor the Second | Arch-Druid's Apprentice | 91 | Male | Elf | He is an adolescent elf with brown eyes, short black hair, and black skin. |
Yavaril | 16 | Female | Elf | She is an elf child with blue eyes, very short light-brown hair, and light brown skin. |
Family Tree
- Annaen the First (♀/203) + Orophinon the First (♂/208/Annaen's husband)
- Yavaril (♀/16/Annaen's daughter)
- Sargent Eleddis the Second (♀/425/Annaen's mother in-law) + Finwan the First (♂/461/Annaen's father in-law)
- Elebrindaen (♀/136/Annaen's sister) + Aran (♂/107/Annaen's brother in-law)
Items for sale
At this location, items are priced between 80% and 87% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 380 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 77 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
4 | 43 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 82 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |